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OPPOSABLE by Kirk E. Hammond

OPPOSABLE

From the The Halteres Chronicles series, volume 1

by Kirk E. Hammond

Pub Date: May 17th, 2020
ISBN: 978-1-73398-717-2
Publisher: Self

Aliens, mercenaries, and hyperevolved house cats collide in a drug-fueled, blood-soaked road quest to save the world in Hammond’s SF novel.

Away in the far reaches of space, the planet Halteres is home to the Arca Trochia, an omniscient fungus with the power to transport the world’s violent alien factions to their new chosen dominion: Earth. But there, the hapless and depressive human author Dr. Stanley Ivan Vanderbilt believes that Halteres is just the product of his imagination. Ten years ago, he was unknowingly seeded by the Arca Trochia’s spores, and he wrote about Halteres’ inhabitants as a means to escape from his unfulfilling life. Now, he’s fallen under their influence again, and this time, they’ve compelled him to attach bionic opposable thumbs to his pet cats. Things spiral further out of control when the thumbs trigger an evolutionary leap, granting the cats sentience, psychic abilities, and miraculous biological advancements—but a tenuous grasp of morality, at best. Before long, Vanderbilt is at the mercy of his superpowered predator pets, and he’s also become a target for intergalactic assassins who can hijack human corpses. Injured, out of options, and desperate for a greater purpose, Vanderbilt flees blindly into the heart of the American Southwest. Along for the ride are Ashleigh,a mysterious and deadly vigilante with a souped-up car and a destination that she’s not planning to reveal anytime soon; Vanderbilt’s drug-addled best friend, Xeno; and his capricious feline companion, Patton. Along the way, the humans consume huge amounts of booze and drugs, visit the seedy underbellies of multiple places, find unlikely allies, and leave a gory path of destruction involving earthlings and aliens alike.

The novel employs an odd mix of campy grotesquerie, self-referential gag humor, and convoluted SF concepts, which makes it alternately intriguing and incoherent. Some readers may enjoy its irreverent, absurdist embrace of ultraviolent power fantasies, its hypersexual women who glory in their own objectification, and its grungy, sprawling fictional world, splattered with bodily fluids. Others, however, will find these same aspects rather off-putting, and they’ll feel that certain characters come off as offensive stereotypes. For the most part, Hammond is at his best in moments of stillness, when he allows his players to stop all the quipping and actually explore their connections to the world and one another. The author’s descriptions can be genuinely lovely, as when they address the American landscape, the feeling of being in a car headed nowhere, and the unbearable hugeness of the world in general. However, the novel feels torn between so many premises that none of them feel adequately explained. Several references are made to past events that aren’t elaborated upon, and the author introduces and discards a large number of secondary characters without ever fully fleshing them out. It’s not the most cohesive piece of science fiction, overall, but it is certainly never boring, and fans of its particular style will likely find themselves entertained by its hedonism and gruesome revelry.

An ambitious interplanetary tale that’s hampered by haphazard execution.