Devious young scientists, engineers, and crafters will be solidly occupied with the 16 traps, three snacks, and 10 leprechaun tricks that are described here.
Each project comes with a level of difficulty, leprechaun appeal meter, list of materials, its STEAM connection (in a separate box listing topics touched upon and extensions), and numbered steps. The STEAM connections vary widely. Too many of the early projects that involve a stick propping up a trap lid have the same STEAM connection. Later projects, including a Leprechaun Run and a Marshmallow Catapult that talk about potential and kinetic energy and a Marshmallow Bridge that is heavy on the engineering piece, have more solid STEAM connections. “Did You Know” featurettes offer fascinating facts: Ireland has more sheep than people, and leprechauns used to wear red, not green. Readers will know to call a grown-up when they see the words “adult supervision” underlined in the directions, which also include “messy alerts.” The artwork is a mix of photographs, line drawings, and cartoons. Only two completed projects are photographed; the rest are digital illustrations. While this allows kids scope for their imaginations, some may need more help with the steps than the cartoons provide (particularly with the catapult). Photos show an array of diverse children working on the projects, although the disembodied hand holding scissors shown frequently is always white.
St. Patrick’s Day will never be the same; beware, though: leprechauns who aren’t caught often take revenge by making messes. (Nonfiction. 4-10)