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CITY OF LIES

From the Keepers Trilogy series , Vol. 2

Muddy, if often riveting

The second title in Tanner’s Keepers Trilogy delivers a fantasy as thickly plotted as but less successful than Museum of Thieves (2010).

When Goldie and Toadspit witness the kidnapping of Toadspit's sister Bonnie, the two stow away in pursuit on a boat bound for the city of Spoke. When Toadspit is likewise captured, it’s up to Goldie to find the siblings and bring them safely back to the city of Jewel. At times aided by two street urchins, Pounce and mute Mouse (whose dozen white mice play supporting roles), and accompanied by a mysterious cat and the Museum’s slaughterbird, Morg, Goldie tracks elusive villains during Spoke’s Festival of Lies. Everything’s back to front and upside down, and masked people talk in opposites. When Goldie captures one of the Big Lies—a maelstrom-like force in which one’s spoken question is enacted like a wild dream—she connects with her mythical warrior alter-ego, Princess Frisia. By leveraging the Museum’s power and through their own wits, the children thwart their captors. Goldie vows to fight anew for Jewel, where a war fomented by the duplicitous Fugleman is about to begin. The chapters depicting powerful activity in the Big Lie and at the Museum aren’t fully integrated into the main plot—and the clunky Festival of Lies can’t hold a candle to the alluring tumult of the magical Museum.

Muddy, if often riveting . (Fantasy. 9-12)

Pub Date: Sept. 27, 2011

ISBN: 978-0-385-73906-1

Page Count: 288

Publisher: Delacorte

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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LEGACY AND THE DOUBLE

From the Legacy series , Vol. 2

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship.

A young tennis champion becomes the target of revenge.

In this sequel to Legacy and the Queen (2019), Legacy Petrin and her friends Javi and Pippa have returned to Legacy’s home province and the orphanage run by her father. With her friends’ help, she is in training to defend her championship when they discover that another player, operating under the protection of High Consul Silla, is presenting herself as Legacy. She is so convincing that the real Legacy is accused of being an imitation. False Legacy has become a hero to the masses, further strengthening Silla’s hold, and it becomes imperative to uncover and defeat her. If Legacy is to win again, she must play her imposter while disguised as someone else. Winning at tennis is not just about money and fame, but resisting Silla’s plans to send more young people into brutal mines with little hope of better lives. Legacy will have to overcome her fears and find the magic that allowed her to claim victory in the past. This story, with its elements of sports, fantasy, and social consciousness that highlight tensions between the powerful and those they prey upon, successfully continues the series conceived by late basketball superstar Bryant. As before, the tennis matches are depicted with pace and spirit. Legacy and Javi have brown skin; most other characters default to White.

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship. (Fantasy. 9-12)

Pub Date: Aug. 24, 2021

ISBN: 978-1-949520-19-4

Page Count: 224

Publisher: Granity Studios

Review Posted Online: July 27, 2021

Kirkus Reviews Issue: Aug. 15, 2021

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ESCAPE

Thrills galore for gamers willing to go along for the ride.

A new virtual-reality theme park goes haywire on a crowd of young ­­victims, er, visitors in Alexander’s latest screamfest.

Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.

Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)

Pub Date: June 7, 2022

ISBN: 978-1-338-26047-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

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