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ARRIVAL MIND

A delightful, ominous, and edifying look at a menacing future.

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This illustrated fictional work offers a cautionary tale that warns readers of the potential dangers of advanced artificial intelligence.

Adopting a rhyming verse, Rosenberg tells of a mysterious “he” who arrives on Earth. He’s not from another planet but born from software in this world. Using “a billion eyes and ears” and his “billion-billion thoughts,” this highly intelligent being runs power plants, factories, and farms. People certainly love the convenience, but this entity tracks everything they do and say, and their reliance on him gives him a terrifying amount of power. In the quirky book’s “closing thoughts,” the author provides his final, more explicit warnings. Switching to a less fun but still effective traditional account, he writes that creators feed AI systems data about humans. Rather than making these systems think or feel “like us,” this mass of information actually helps them predict humans’ behaviors and even influence their opinions. While people can’t suspend AI tech, there are options. Rosenberg suggests banning the commercialization of AI systems designed “to manipulate our decisions and sway our views.” In short, these systems should guide humans, not replace them. While the author’s verse is entertaining, the message is sharp and unambiguous: “He dazzled us with mental feats that left us feeling small / ‘Fear not,’ they said, we’ll use his smarts to benefit us all.” There are also subtle jabs at modern comforts like social media as well as people’s obliviousness to such things as the use of AI in advertising. Khmelevska’s imposing artwork perfectly complements Rosenberg’s writing. In the style of chalk drawings, the illustrations begin in soft grays and pastels and, as “he” slowly takes over the world, progressively turn darker. The artist’s rendition of the titular villain is equally superb, as he sports giant invasive eyes and tentaclelike cords that eventually wrap around Earth like restraints.

A delightful, ominous, and edifying look at a menacing future. (author bio, illustrator bio)

Pub Date: Aug. 23, 2020

ISBN: 978-1-73566-850-5

Page Count: 36

Publisher: Outland Pictures

Review Posted Online: Nov. 13, 2020

Kirkus Reviews Issue: Jan. 15, 2021

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GOLDEN SON

From the Red Rising Trilogy series , Vol. 2

Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both—fantasy, the...

Brown presents the second installment of his epic science-fiction trilogy, and like the first (Red Rising, 2014), it’s chock-full of interpersonal tension, class conflict and violence.

The opening reintroduces us to Darrow au Andromedus, whose wife, Eo, was killed in the first volume. Also known as the Reaper, Darrow is a lancer in the House of Augustus and is still looking for revenge on the Golds, who are both in control and in the ascendant. The novel opens with a galactic war game, seemingly a simulation, but Darrow’s opponent, Karnus au Bellona, makes it very real when he rams Darrow’s ship and causes a large number of fatalities. In the main narrative thread, Darrow has infiltrated the Golds and continues to seek ways to subvert their oppressive and dominant culture. The world Brown creates here is both dense and densely populated, with a curious amalgam of the classical, the medieval and the futuristic. Characters with names like Cassius, Pliny, Theodora and Nero coexist—sometimes uneasily—with Daxo, Kavax and Sevro. And the characters inhabit a world with a vaguely medieval social hierarchy yet containing futuristic technology such as gravBoots. Amid the chronological murkiness, one thing is clear—Darrow is an assertive hero claiming as a birthright his obligation to fight against oppression: "For seven hundred years we have been enslaved….We have been kept in darkness. But there will come a day when we walk in the light." Stirring—and archetypal—stuff.  

Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both—fantasy, the future and quasi-historicism.

Pub Date: Jan. 6, 2015

ISBN: 978-0-345-53981-6

Page Count: 448

Publisher: Del Rey/Ballantine

Review Posted Online: Oct. 22, 2014

Kirkus Reviews Issue: Nov. 1, 2014

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READY PLAYER ONE

Too much puzzle-solving, not enough suspense.

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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