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THE ALWAYS WAR

If hoping to grab a heartfelt connection, readers may feel sidelined, but plot turns will certainly keep them entranced.

For the past 75 years, Tessa’s nation has been at war—a war that has no end in sight.

Tessa lives in a community of weary people, visibly crushed by endless years of combat. They are numb; war is commonplace. But when a local boy receives an award for bravery—the nation’s highest—it lifts the city. Everyone, especially Tessa, desperately needs a hero. But Gideon shocks the town by refusing the honor. He declares himself a coward and runs away. He has killed more than 1,000 people; there is no honor in that. But that’s what war is, isn’t it? Killing the enemy is necessary. Gideon infuriates Tessa, but she is inexplicably curious as well. She follows him and ends up on a plane, with Gideon steering it straight toward the enemy line. He hopes to apologize, to atone for his mistakes, but what he and Tessa (along with a stowaway orphan named Dek) find when they open the plane’s door changes the plan dramatically. This dystopian drama examines the human aspect of war, and also how technology may redefine war in the future. In line with that tension, it is difficult to pinpoint which character grows the most in the narrative—Tessa or the computer.

If hoping to grab a heartfelt connection, readers may feel sidelined, but plot turns will certainly keep them entranced. (Dystopia. 10-14)

Pub Date: Nov. 15, 2011

ISBN: 978-1-4169-9526-5

Page Count: 208

Publisher: Simon & Schuster

Review Posted Online: Sept. 20, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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ONCE A QUEEN

Evocations of Narnia are not enough to salvage this fantasy, which struggles with thin character development.

A portal fantasy survivor story from an established devotional writer.

Fourteen-year-old Eva’s maternal grandmother lives on a grand estate in England; Eva and her academic parents live in New Haven, Connecticut. When she and Mum finally visit Carrick Hall, Eva is alternately resentful at what she’s missed and overjoyed to connect with sometimes aloof Grandmother. Alongside questions of Eva’s family history, the summer is permeated by a greater mystery surrounding the work of fictional children’s fantasy writer A.H.W. Clifton, who wrote a Narnialike series that Eva adores. As it happens, Grandmother was one of several children who entered and ruled Ternival, the world of Clifton’s books; the others perished in 1952, and Grandmother hasn’t recovered. The Narnia influences are strong—Eva’s grandmother is the Susan figure who’s repudiated both magic and God—and the ensuing trauma has created rifts that echo through her relationships with her daughter and granddaughter. An early narrative implication that Eva will visit Ternival to set things right barely materializes in this series opener; meanwhile, the religious parable overwhelms the magic elements as the story winds on. The serviceable plot is weakened by shallow characterization. Little backstory appears other than that which immediately concerns the plot, and Eva tends to respond emotionally as the story requires—resentful when her seething silence is required, immediately trusting toward characters readers need to trust. Major characters are cued white.

Evocations of Narnia are not enough to salvage this fantasy, which struggles with thin character development. (author’s note, map, author Q&A) (Religious fantasy. 12-14)

Pub Date: Jan. 30, 2024

ISBN: 9780593194454

Page Count: 384

Publisher: WaterBrook

Review Posted Online: Oct. 21, 2023

Kirkus Reviews Issue: Nov. 15, 2023

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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