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THE DARK THAT DWELLS by Matt Digman

THE DARK THAT DWELLS

by Matt Digman & Ryan Roddy

Pub Date: July 10th, 2020
ISBN: 978-1-73426-142-4
Publisher: Self

In an SF–fantasy debut, adventurers, pirates, villains, hunters, and fugitives careen around a galaxy in search of powerful ancient artifacts.

Digman and Roddy, a husband-and-wife writing team, make their debut with a robust but complicated combination of science fiction and high fantasy, in which crumbling castles and dragons and wraiths share the stage with ray guns and spaceships. It takes place in the aftermath of a traumatic, galaxy-rending war between a pantheon of gods and entities of primordial evil called the Qur Noc. Now, rival space-going human kingdoms, uneasily at peace, scheme and skirmish using faster-than-light ships and “T-Gate” transport points—alien technology that mankind doesn’t even fully comprehend. However, these struggles merely provide background as potentially cosmos-shattering events happen in secret and on off-limits or outlaw worlds. Fall Arden, a freelance Ranger with a mystical sword and an automated quiver of multifunctional arrows, is one of several relentless characters taking part in a violent quest for ancient artifacts, which include a crystalline World Shard and a glyph that can tap into forbidden, ancient power. Another quester is Sidna, an “arcanist” or sorceress who’s one of a tribe of mages that defy the widespread, violent religion of Elcos. A Darth Vader–like Elcosian named Tieger, a fanatic in powered armor, serves aboard the fearsome dreadnaught Forge, and Ban Morgan is a soldier in one of the competing empires who took the blame for an atrocity committed by a prince in his squad and wants to redeem himself. There are also space pirates, a shape-shifting robot, an alien “voidstrider,” and other players. The various members of the ensemble cross paths, often violently, on doomed starships, in pocket universes, and in death-haunted temples.

Fantasy fans will easily recognize and savor the novel’s echoes of, tributes to, and occasional quotations from the Lord of the Rings series, The Hitchhiker’s Guide to the Galaxy, the His Dark Materials books, H.P. Lovecraft’s works, TV’s Babylon 5, and, of course, all things George Lucas. However, the tale doesn’t feel as derivative as other contemporary SF–fantasy fare thanks to its narrative assurance, its ability to set up characters on a mythic scale, and its tendency to keep key details tantalizingly opaque. Hermes, a shape-shifting “artificial lifeform” of obscure origins who accompanies Fall, serves as a literal deus ex machina; he gets the protagonists out of seemingly hopeless jams, much as R2-D2 and Gandalf did in works that provided the novel’s inspiration. Some readers may wonder at the fact that major characters take incredible physical punishments and easily bounce back from grievous wounds while armies of ill-fated extras are summarily ripped asunder by bullets, blades, beams, or ravenous monsters. However, the action rarely stops, the mayhem is vividly rendered, and readers are treated to multiple plot twists and cliffhangers over the course of the book. Readers should be prepared to memorize a lot of names and Dungeons & Dragons–style esoterica, though; judging from closing pages, there may well be a sequel.

Epic, Wagnerian space opera that perhaps might have benefited from a few more liner notes.