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THE 6 SACRED STONES by Matthew Reilly

THE 6 SACRED STONES

by Matthew Reilly

Pub Date: Jan. 1st, 2008
ISBN: 978-0-7432-7054-0
Publisher: Simon & Schuster

With the sun’s evil twin headed straight for the Earth, our planet’s fate is in the balance, but ancient codes and monuments may hold the key for a way out of the seemingly inevitable intra-galactic smashup.

The age-, sex- and race-balanced team from Reilly’s 2006 thrill-a-second novel 7 Deadly Wonders returns, still under the management of handily bionic and super resourceful Australian Commando Jack West. West, who has a titanium left hand, has barely been able to catch his breath from the rigors of his most recent hyperadventures when his quiet time on the isolated ranch in Northern Australia with cute (and brilliant) adopted daughter Lily and her equally cute and brilliant little black chum Alby is interrupted by an invasion of parachuting Chinese soldiers itching to kill our hero and his little friends. The airborne Asian horde have orders to capture the golden capstone of the great pyramid at Giza, a little souvenir from West’s recent labors. After a hair-raising escape—the first of a steady stream of uninterrupted hair-raising escapes—Jack reunites with his action team on board his private and well-armed Boeing 747 and heads to the United Arab Emirates for a skull session to figure out why the world’s mega-powers want that pyramidal capstone. The capstone turns out to be just one of a half-dozen bits and pieces with historic ties to ancient empires which, when popped into just the right spot on just the right day, will give the holder fabulous power, wealth, skills and abilities while somehow averting the predestined collision of the Earth and that nasty black hole headed to Earth. Pursued at every step by ruthless teams of power-mad Chinese and Americans, including West’s nasty father, Jack, the gang race the clock to Stonehenge, Egypt, Rwanda and South Africa, decoding ancient clues and dodging cannibals and prehistoric booby traps to rescue Mankind from oblivion.

Basically a video game in print. Exhausting.