Next book

THE MOUNTAIN WHO WANTED TO LIVE IN A HOUSE

Although the author may be famous in the adult literary world, this story is not a success.

A well-known New Zealand writer for adults offers children a tale about an inanimate object who wants to live like a person.

A mountain walks to town, where it meets Thomas, a white boy who stays behind when all the other people flee, and says: “I only want to live in a house.” Thomas decides that the mountain is too large for any house. There is a folkloric element to the tale, as Thomas tries in three ways to help the mountain get his wish. First he attempts to shrink the mountain with soap and water and then chips away at the stone. Finally, he decides that his father, an artist, will paint the mountain’s picture and put it in a house. He persuades the mountain that it can remain a place where people can enjoy picnicking and skiing and still live in a house with people, a Solomonic solution that may not resonate with the intended audience. The acrylic paintings, mostly in shades of brown and gray, are realistically rendered, except when the mountain comes to life with the craggy, anthropomorphized face of a sculpted idol. There is a surrealist, static feel to some of the paintings, and the language, no doubt aspiring as well to the folkloric, is stilted.

Although the author may be famous in the adult literary world, this story is not a success. (Picture book. 5-7)

Pub Date: April 1, 2016

ISBN: 978-1-76036-002-3

Page Count: 32

Publisher: Starfish Bay

Review Posted Online: Feb. 1, 2016

Kirkus Reviews Issue: Feb. 15, 2016

Next book

GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

Next book

FROG AND BALL

From the I Like To Read Comics series

Fast and furious action guaranteed to keep new readers laughing and turning pages.

Never underestimate the chaotic fun that magic and an angry bouncing ball can create.

When Frog goes to the library, he borrows a book on magic. He then heads to a nearby park to read up on the skills necessary to becoming “a great magician.” Suddenly, a deflated yellow ball lands with a “Thud!” at his feet. Although he flexes his new magician muscles, Frog’s spells fall as flat as the ball. But when Frog shouts “Phooey!” and kicks the ball away, it inflates to become a big, angry ball. The ball begins to chase Frog, so he seeks shelter in the library—and Frog and ball turn the library’s usual calm into chaos. The cartoon chase crescendos. The ball bounces into the middle of a game of chess, interrupts a puppet show, and crashes into walls and bookcases. Staying just one bounce ahead, Frog runs, hides, grabs a ride on a book cart, and scatters books and papers as he slides across the library furniture before an alligator patron catches the ball and kicks it out the library door. But that’s not the end of the ball….Caple’s tidy panels and pastel-hued cartoons make a surprisingly effective setting for the slapstick, which should have young readers giggling. Simple sentences—often just subject and verb—with lots of repetition propel the action. Frog’s nonsense-word spells (“Poof Wiffle, Bop Bip!”) are both funny and excellent practice in phonetics. (This book was reviewed digitally.)

Fast and furious action guaranteed to keep new readers laughing and turning pages. (Graphic early reader. 5-7)

Pub Date: Aug. 10, 2021

ISBN: 978-0-8234-4341-3

Page Count: 40

Publisher: Holiday House

Review Posted Online: June 1, 2021

Kirkus Reviews Issue: June 15, 2021

Close Quickview