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THE LEAGUE OF LASERS

From the Star Scouts series , Vol. 2

An entertaining romp for graphic-novel, science-fiction, and adventure-story readers alike.

Intrepid Star Scout Avani Patel is back!

In the first installment of this humorous graphic-novel series, protagonist Avani Patel, a sassy Indian-American preteen, joined a ragtag group of intergalactic scouts. In this second installment, as snappy and funny as its predecessor, Avani is recruited into an elite secret society of scouts—the titular League of Lasers—and promptly dispatched to a faraway planet as part of her initiation. She is told that she needs “to survive on a wild world for a week with nothing but your official League of Lasers multi-tool,” a smartphone-shaped device that deploys a double-headed battle axe among other handy tricks. When her single-parent father learns that his daughter has sailed to the “other side of the galaxy,” he follows in search of her with Avani’s scout friends. By the end of her quest, Avani has slain monsters, including a fantastic, huge, long-snouted beast, and been reunited with her father after a harrowing near-death experience in deep space. Lawrence’s spreads are bright and dynamic, and most of the book’s panels are drawn at eye level, allowing readers to strongly identify with the gumptious dark-skinned protagonist. His nonhuman characters are wildly inventive and deeply appealing.

An entertaining romp for graphic-novel, science-fiction, and adventure-story readers alike. (Graphic science fiction. 7-12)

Pub Date: March 20, 2018

ISBN: 978-1-62672-281-1

Page Count: 210

Publisher: First Second

Review Posted Online: Feb. 3, 2018

Kirkus Reviews Issue: Feb. 15, 2018

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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