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TARGET PRACTICE

From the Cleopatra in Space series , Vol. 1

Offer this winning adventure to young fans of Ben Hatke’s Zita the Spacegirl (2011)

This Cleopatra wasn’t born to rule over Egypt—she has a galaxy to save!

Fifteen-year-old Cleo is playing hooky from her algebra lessons when she stumbles across a mysterious tablet that takes her on a one-way trip to the future. Upon her arrival, she learns that it’s her destiny to defeat the evil aliens who have conquered half of the Nile galaxy. Cleo is remarkably nonchalant about her change in circumstances, though she grumbles about enrolling in Yasiro Academy. “Light years from my home planet, millennia in the future, and a supposed savior of the galaxy… / and I still have to go to school?!” At least the curriculum includes target practice, where her old slingshot skills prove to be transferable. Cleo’s easygoing confidence makes her a likable, if not especially complex, heroine, but the real star of the graphic novel is Maihack’s art. The cinematic paneling during action sequences skillfully conveys Cleo’s vivacity and flair. Moreover, Cleo’s novel surroundings—which include talking cats, ray guns and even a flying sphinx—feel fresh and immediate to readers thanks to Maihack’s character designs and backgrounds, which manage to be winsome without being cloying.

Offer this winning adventure to young fans of Ben Hatke’s Zita the Spacegirl (2011) . (Graphic science fiction. 9-12)

Pub Date: April 29, 2014

ISBN: 978-0-545-52842-9

Page Count: 176

Publisher: Graphix/Scholastic

Review Posted Online: Feb. 11, 2014

Kirkus Reviews Issue: March 1, 2014

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CAPTAIN UNDERPANTS AND THE REVOLTING REVENGE OF THE RADIOACTIVE ROBO-BOXERS

From the Captain Underpants series , Vol. 10

Series fans, at least, will take this outing (and clear evidence of more to come) in stride.

Zipping back and forth in time atop outsized robo–bell bottoms, mad inventor Tippy Tinkletrousers (aka Professor Poopypants) legs his way to center stage in this slightly less-labored continuation of episode 9.

The action commences after a rambling recap and a warning not to laugh or smile on pain of being forced to read Sarah Plain and Tall. Pilkey first sends his peevish protagonist back a short while to save the Earth (destroyed in the previous episode), then on to various prehistoric eras in pursuit of George, Harold and the Captain. It’s all pretty much an excuse for many butt jokes, dashes of off-color humor (“Tippy pressed the button on his Freezy-Beam 4000, causing it to rise from the depths of his Robo-Pants”), a lengthy wordless comic and two tussles in “Flip-o-rama.” Still, the chase kicks off an ice age, the extinction of the dinosaurs and the Big Bang (here the Big “Ka-Bloosh!”). It ends with a harrowing glimpse of what George and Harold would become if they decided to go straight. The author also chucks in a poopy-doo-doo song with musical notation (credited to Albert P. Einstein) and plenty of ink-and-wash cartoon illustrations to crank up the ongoing frenzy.

Series fans, at least, will take this outing (and clear evidence of more to come) in stride. (Fantasy. 10-12)

Pub Date: Jan. 15, 2013

ISBN: 978-0-545-17536-4

Page Count: 224

Publisher: Scholastic

Review Posted Online: Dec. 12, 2012

Kirkus Reviews Issue: Jan. 1, 2013

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ESCAPE

Thrills galore for gamers willing to go along for the ride.

A new virtual-reality theme park goes haywire on a crowd of young ­­victims, er, visitors in Alexander’s latest screamfest.

Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.

Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)

Pub Date: June 7, 2022

ISBN: 978-1-338-26047-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

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