by Neal Shusterman ‧ RELEASE DATE: June 1, 2001
Fans will wish to investigate, and it might tempt some of the Lahaye & Jenkins crowd; otherwise, this erratic and...
Apocalyptic just-about-independently-intelligible final installment of Shusterman's Star Shards trilogy (Scorpion Shards, 1995, and Thief of Souls, not reviewed, were both published as YA titles). When the Scorpion Star exploded, six children were born on Earth, each with a shard of star power: Dillon's restorative capabilities are so extraordinary he can even bring back the dead; Winston regrows lost limbs and causes deserts to bloom, etc. The Vectors, however, living embodiments of another reality's dimensions, have arrived on Earth; their universe is dying, so its soul-eating inhabitants need a new home—and Earth is just bulging with yummy souls. The evil Okoya, one of the soul-eaters Dillon attempted to destroy previously, offers a bargain: if the soul-eater invasion succeeds, they'll kill Okoya, so he demands personal survival as the price for his help. To defeat the Vectors, all six Shards must work together. Unfortunately, Michael's dead; Deanna is also, marooned between universes; Tory's ashes have been scattered over half of Texas; and Lourdes has gone over to the dark side, preferring to use her coercive powers to assist the Vectors. Another complication arises when rich defense contractor Elon Tessic captures Dillon in pursuit of his own personal agenda. . . . Details aside, it's obvious where all this must end up: signs of fresh or analytical thinking are few.
Fans will wish to investigate, and it might tempt some of the Lahaye & Jenkins crowd; otherwise, this erratic and sometimes wearisome vampire variant has little to offer.Pub Date: June 1, 2001
ISBN: 0-312-85508-7
Page Count: 304
Publisher: Tor
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: April 15, 2002
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by Neal Shusterman ; illustrated by Andrés Vera Martínez
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BOOK REVIEW
by Blake Crouch ‧ RELEASE DATE: July 26, 2016
Suspenseful, frightening, and sometimes poignant—provided the reader has a generously willing suspension of disbelief.
A man walks out of a bar and his life becomes a kaleidoscope of altered states in this science-fiction thriller.
Crouch opens on a family in a warm, resonant domestic moment with three well-developed characters. At home in Chicago’s Logan Square, Jason Dessen dices an onion while his wife, Daniela, sips wine and chats on the phone. Their son, Charlie, an appealing 15-year-old, sketches on a pad. Still, an undertone of regret hovers over the couple, a preoccupation with roads not taken, a theme the book will literally explore, in multifarious ways. To start, both Jason and Daniela abandoned careers that might have soared, Jason as a physicist, Daniela as an artist. When Charlie was born, he suffered a major illness. Jason was forced to abandon promising research to teach undergraduates at a small college. Daniela turned from having gallery shows to teaching private art lessons to middle school students. On this bracing October evening, Jason visits a local bar to pay homage to Ryan Holder, a former college roommate who just received a major award for his work in neuroscience, an honor that rankles Jason, who, Ryan says, gave up on his career. Smarting from the comment, Jason suffers “a sucker punch” as he heads home that leaves him “standing on the precipice.” From behind Jason, a man with a “ghost white” face, “red, pursed lips," and "horrifying eyes” points a gun at Jason and forces him to drive an SUV, following preset navigational directions. At their destination, the abductor forces Jason to strip naked, beats him, then leads him into a vast, abandoned power plant. Here, Jason meets men and women who insist they want to help him. Attempting to escape, Jason opens a door that leads him into a series of dark, strange, yet eerily familiar encounters that sometimes strain credibility, especially in the tale's final moments.
Suspenseful, frightening, and sometimes poignant—provided the reader has a generously willing suspension of disbelief.Pub Date: July 26, 2016
ISBN: 978-1-101-90422-0
Page Count: 352
Publisher: Crown
Review Posted Online: May 3, 2016
Kirkus Reviews Issue: May 15, 2016
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PROFILES
BOOK TO SCREEN
by Ernest Cline ‧ RELEASE DATE: Aug. 16, 2011
Too much puzzle-solving, not enough suspense.
Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles.
The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.
Too much puzzle-solving, not enough suspense.Pub Date: Aug. 16, 2011
ISBN: 978-0-307-88743-6
Page Count: 384
Publisher: Crown
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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SEEN & HEARD
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