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COUNT KARLSTEIN

Using multiple narrators and expertly concocted cliffhangers, Pullman (The Subtle Knife, 1997, etc.) crafts a thrilling page-turner less violent than his Sally Lockhart adventures but no less breathlessly paced. Brought to these shores 16 years after it was first published in Britain, this gothic farce features young orphans, evil schemers, a gloomy Swiss castle, a long-lost heir, stalwart lads, capable women, a con man on the lam, hilariously bumbling police officers, and Zamiel: the Prince of the Mountains, the Demon Huntsman, “swathed in impenetrable darkness, with eyes of raging fire.” Having agreed to supply the demon with human prey in exchange for riches, the amoral upstart Count Karlstein and his slimy secretary Snivelwurst plan to lock bereaved young Lucy and Charlotte, believed to be the last Karlsteins in the direct line, in a hunting lodge on All Souls’ Eve. Fortunately, 14-year-old servant Hildi and chunky but superbly competent English tutor Augusta Davenport get wind of the plot and engineer a clever reversal, but not before a sequence of mishaps, desperate searches, captures, and escapes, complicated by a tangle of subplots and capped by a gloriously frightening glimpse of Zamiel himself, at whose hands Count Karlstein meets a well-deserved doom. In the ensuing hubbub, doughty Miss Davenport is reunited with her lost love Antonio Rolipolio, an escape artist whose feckless assistant Max turns out to be none other than Castle Karlstein’s real heir, kidnapped as a baby and thought lost. It’s whirlwind plotting, manipulated into a pulsing tale of darkened hearts, treachery, and at long last, redemption. (Fiction. 11-13)

Pub Date: July 1, 1998

ISBN: 0-679-89255-9

Page Count: 256

Publisher: Knopf

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: July 1, 1998

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THE MYSTERIOUS BENEDICT SOCIETY

From the Mysterious Benedict Society series , Vol. 1

Low in physical violence, while being rich in moral and ethical issues, as well as in appealingly complex characters and...

Running long but hung about with cantrips to catch clever readers, Stewart’s children’s debut pits four exceptional youngsters, plus a quartet of adult allies, against a deranged inventor poised to inflict an involuntary “Improvement” on the world. Recruited by narcoleptic genius Mr. Benedict through a set of subtle tests of character, Reynie, Sticky, Kate and Constance are dispatched to the Learning Institute for the Very Enlightened to find out how its brilliant founder, Ledroptha Curtain, is sending out powerful mental messages that are sowing worldwide discord. Gifted with complementary abilities that range from Reynie’s brilliance with detail to Constance’s universally infuriating contrariness, the four pursue their investigation between seemingly nonsensical lessons and encounters with sneering upper-class “Executives,” working up to a frantic climax well-stocked with twists and sudden reversals.  Low in physical violence, while being rich in moral and ethical issues, as well as in appealingly complex characters and comedy sly and gross, this Lemony Snicket–style outing sprouts hooks for hearts and minds both—and, appropriately, sample pen-and-ink illustrations that look like Brett Helquist channeling Edward Gorey. (Fantasy. 11-13)

Pub Date: March 1, 2007

ISBN: 0-316-05777-0

Page Count: 496

Publisher: Megan Tingley/Little, Brown

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Jan. 1, 2007

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WAR STORIES

This weave of perceptive, well-told tales wears its agenda with unusual grace.

Two young people of different generations get profound lessons in the tragic, enduring legacy of war.

Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”

This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)

Pub Date: July 21, 2020

ISBN: 978-1-338-29020-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: April 7, 2020

Kirkus Reviews Issue: May 1, 2020

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