by Piers Anthony ‧ RELEASE DATE: Feb. 13, 1990
In an interesting mix of sf and fantasy, Anthony examines the effects of parental neglect and sexual abuse against a fantastic backdrop. On her way home from school, Colene, 14, finds Darius in a ditch, beaten and robbed. She shelters Mm and, while teaching him English, also falls in love with him. She doesn't believe him, though, when he reveals he has come from a magic-using reality to find her, and, when she reveals that she is suicidal (with reason), he thinks his love for her mistaken. He leaves, but then both realize they've made an error. Darius can return only by setting up a Virtual Mode, however, a hazardous path that cuts across realities and is accessible only by the five people, each in a separate reality, that form the path's anchors. Colene and Darius are two of those anchors; Provos, a woman who remembers the future; Seqiro, a telepathic horse; and Ddwng, the emperor of the galaxy in his reality, are the other three. Ddwng captures Colene and Seqiro, then Provos and Darius, in order to capture the Chip—the artifact that let Darius create the Virtual Mode—so Ddwng's empire can expand into all realities. Colene's struggle to deal with her past drives the story, but her pain is intellectualized, not felt. Rewarding if you can get past her and Darius's never-ending internal monologues.
Pub Date: Feb. 13, 1990
ISBN: 0441865038
Page Count: 338
Publisher: Putnam
Review Posted Online: March 19, 2012
Kirkus Reviews Issue: Jan. 15, 1990
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by Pierce Brown ‧ RELEASE DATE: Feb. 9, 2016
An ambitious and satisfying conclusion to a monumental saga.
Brown completes his science-fiction trilogy with another intricately plotted and densely populated tome, this one continuing the focus on a rebellion against the imperious Golds.
This last volume is incomprehensible without reference to the first two. Briefly, Darrow of Lykos, aka Reaper, has been “carved” from his status as a Red (the lowest class) into a Gold. This allows him to infiltrate the Gold political infrastructure…but a game’s afoot, and at the beginning of the third volume, Darrow finds himself isolated and imprisoned for his insurgent activities. He longs both for rescue and for revenge, and eventually he gets both. Brown is an expert at creating violent set pieces whose cartoonish aspects (“ ‘Waste ’em,’ Sevro says with a sneer” ) are undermined by the graphic intensity of the savagery, with razors being a favored instrument of combat. Brown creates an alternative universe that is multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune. This world is vaguely Teutonic/Scandinavian (with characters such as Magnus, Ragnar, and the Valkyrie) and vaguely Roman (Octavia, Romulus, Cassius) but ultimately wholly eclectic. At the center are Darrow, his lover, Mustang, and the political and military action of the Uprising. Loyalties are conflicted, confusing, and malleable. Along the way we see Darrow become more heroic and daring and Mustang, more charismatic and unswerving, both agents of good in a battle against forces of corruption and domination. Among Darrow’s insights as he works his way to a position of ascendancy is that “as we pretend to be brave, we become so.”
An ambitious and satisfying conclusion to a monumental saga.Pub Date: Feb. 9, 2016
ISBN: 978-0-345-53984-7
Page Count: 400
Publisher: Del Rey/Ballantine
Review Posted Online: Dec. 8, 2015
Kirkus Reviews Issue: Dec. 15, 2015
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by Pierce Brown ‧ RELEASE DATE: Jan. 6, 2015
Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both—fantasy, the...
Brown presents the second installment of his epic science-fiction trilogy, and like the first (Red Rising, 2014), it’s chock-full of interpersonal tension, class conflict and violence.
The opening reintroduces us to Darrow au Andromedus, whose wife, Eo, was killed in the first volume. Also known as the Reaper, Darrow is a lancer in the House of Augustus and is still looking for revenge on the Golds, who are both in control and in the ascendant. The novel opens with a galactic war game, seemingly a simulation, but Darrow’s opponent, Karnus au Bellona, makes it very real when he rams Darrow’s ship and causes a large number of fatalities. In the main narrative thread, Darrow has infiltrated the Golds and continues to seek ways to subvert their oppressive and dominant culture. The world Brown creates here is both dense and densely populated, with a curious amalgam of the classical, the medieval and the futuristic. Characters with names like Cassius, Pliny, Theodora and Nero coexist—sometimes uneasily—with Daxo, Kavax and Sevro. And the characters inhabit a world with a vaguely medieval social hierarchy yet containing futuristic technology such as gravBoots. Amid the chronological murkiness, one thing is clear—Darrow is an assertive hero claiming as a birthright his obligation to fight against oppression: "For seven hundred years we have been enslaved….We have been kept in darkness. But there will come a day when we walk in the light." Stirring—and archetypal—stuff.
Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both—fantasy, the future and quasi-historicism.Pub Date: Jan. 6, 2015
ISBN: 978-0-345-53981-6
Page Count: 448
Publisher: Del Rey/Ballantine
Review Posted Online: Oct. 22, 2014
Kirkus Reviews Issue: Nov. 1, 2014
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