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THE BEASTS OF ELECTRA DRIVE

Unhurried but engrossing novel in which characters are more enticing than otherworldly technology.

In Quine’s sci-fi tale, a game designer, aided by the physical manifestations of his game characters, fights back against a company trying to sabotage his work.

Jaymi Peek’s programming skills land him a gig at a games development company—Bang Dead Games. But his high-position LA job is soon less than ideal. He realizes that Bang Dead favors profit over originality, often sparking trite concepts. He calls the ones responsible for this nose dive “the Dreary Ones.” Jaymi leaves to design his own games, but when a drone invades his property on Electra Drive, he assumes it’s a personal attack by the Dreary Ones. Conceptualizing and coding a character, or Beast, from one of his games-in-progress, Jaymi gives life to Amber, a male (in appearance) who literally crawls out of a computer monitor into “meat-space.” As Jaymi develops additional Beasts, including Evelyn and Shigem, the Dreary Ones continue their affronts, attempting to infect code or damage the Beasts’ code. Consequently, Jaymi sends Beast incarnations after the Dreary Ones (one attack involves a cockroach). Soon the physical confrontations move into the digital realm. Jaymi targets in particular Bang Dead’s tawdry game Ain’tTheyFreaky!, an open platform in which the public votes on certain people’s attractiveness or lack thereof. Hoping to counter the ugliness this game inflicts upon the world, Jaymi relentlessly battles the Dreary Ones, a war that ultimately intensifies when at least one individual winds up dead. Quine’s novel centers more on an interesting cast than fascinating sci-fi traits. Some characters are computer code in bodily form but still have depth. For example, Jaymi created Kim, in part, to be Shigem’s lover. (A nice touch: both Beasts are male.) There’s likewise a rather sublime religious theme. Though one Beast kneels in prayer in front of “his creator,” Jaymi, there’s an understated notion of free will. Jaymi assigns missions to Beasts (e.g., wreak havoc on Bang Dead) but often leaves them “to [their] own devices.” The author’s lyrical prose is profound and sometimes surreal, especially in character descriptions. “Inside Kim,” Quine writes, “there is a lonely savage from the caves, bent on pure first-degree survival, blown by chance and the primal drives of instinct and emotion, alone and uncertain on a dart from birth to death.” The plot, however, can grow repetitive. Every new Beast design leads to Bang Dead’s attempt to hack the code, and large sections of narrative repeat. This book is a prequel to the author’s earlier works whose titles are the same as Jaymi’s prospective games, and the ending neatly sets up the succeeding installment.

Unhurried but engrossing novel in which characters are more enticing than otherworldly technology.

Pub Date: April 11, 2018

ISBN: 978-0-9927549-4-5

Page Count: 326

Publisher: EC1 Digital

Review Posted Online: Feb. 23, 2018

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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LONESOME DOVE

A NOVEL (SIMON & SCHUSTER CLASSICS)

This large, stately, and intensely powerful new novel by the author of Terms of Endearment and The Last Picture Show is constructed around a cattle drive—an epic journey from dry, hard-drinking south Texas, where a band of retired Texas Rangers has been living idly, to the last outpost and the last days of the old, unsettled West in rough Montana. The time is the 1880s. The characters are larger than life and shimmer: Captain Woodrow Call, who leads the drive, is the American type of an unrelentingly righteous man whose values are puritanical and pioneering and whose orders, which his men inevitably follow, lead, toward the end, to their deaths; talkative Gus McCrae, Call's best friend, learned, lenient, almost magically skilled in a crisis, who is one of those who dies; Newt, the unacknowledged 17-year-old son of Captain Call's one period of self-indulgence and the inheritor of what will become a new and kinder West; and whores, drivers, misplaced sheriffs and scattered settlers, all of whom are drawn sharply, engagingly, movingly. As the rag-tag band drives the cattle 3,000 miles northward, only Call fails to learn that his quest to conquer more new territories in the West is futile—it's a quest that perishes as men are killed by natural menaces that soon will be tamed and by half-starved renegades who soon will die at the hands of those less heroic than themselves. McMurtry shows that it is a quest misplaced in history, in a landscape that is bare of buffalo but still mythic; and it is only one of McMurtry's major accomplishments that he does it without forfeiting a grain of the characters' sympathetic power or of the book's considerable suspense. This is a masterly novel. It will appeal to all lovers of fiction of the first order.

Pub Date: June 1, 1985

ISBN: 068487122X

Page Count: 872

Publisher: Simon & Schuster

Review Posted Online: Sept. 30, 2011

Kirkus Reviews Issue: May 15, 1985

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