by Steven O'Donnell & Stephanie Bendixsen ; illustrated by Chris Kennett ‧ RELEASE DATE: Feb. 27, 2018
A solid bet for the Minecraft set.
A virtual reality game gets too real in this import from a duo of Australian video game enthusiasts and media personalities.
Third-person point-of-view narration alternates between Ripley, a white boy, and Mei, an Asian girl, two of the best gamers in their school. They’re brought together during a school field trip to INREAL GAMES, where the students will compete for slots in the beta test of the company’s newest, yet-to-be-released game. Evenly matched, Rip and Mei concentrate solely on taking each other out when they inevitably meet in the final round—leaving both players vulnerable to their other classmates’ assaults, which knock both of them out of the competition. Their disappointment doesn’t last long, as a mysterious box from INREAL arrives at the school, addressed to the duo. In it, they find virtual reality headsets and a new gaming system—when they put it on, the characters take on a blocky look in the illustrations to show the stylized video game world. The duo must survive in the game for three days (health-bar headers are a nice design touch), so they team up to build structures and strategize against the game’s monsters and environmental threats. The game world seems too real to them (right down to the rank smell of the fart flowers), and leaving isn’t an option. Fast-paced and cleverly constructed, this book primarily serves the purpose of building stakes for the genre-appropriate cliffhanger ending.
A solid bet for the Minecraft set. (Science fiction. 7-11)Pub Date: Feb. 27, 2018
ISBN: 978-1-338-16118-2
Page Count: 192
Publisher: Scholastic
Review Posted Online: Nov. 26, 2017
Kirkus Reviews Issue: Dec. 15, 2017
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by Aaron Blabey ; illustrated by Aaron Blabey ‧ RELEASE DATE: Feb. 28, 2017
Another uproarious romp that explores what it is to be good as well as do good.
The foursome of reformed villains returns with a new mission and new team member in a continued effort to repair their reputations in Blabey's (The Bad Guys, 2017) rollicking sequel.
This second installment opens with our would-be heroes, Mr. Wolf, Mr. Snake, Mr. Shark, and Mr. Piranha, fresh from their bold liberation of the local pound, finding that the media is not spinning in their favor. Accused of terrorizing rather than rescuing, the group (at least Mr. Wolf) refuses to admit defeat—"We're the GOOD GUYS here!"—and begins planning a new mission to free innocent chickens from their deplorable confinement in the Sunnyside Chicken Farm. But if the team can't work together—something all the more difficult with the team a little panicked by the addition of Legs (a friendly, tech-genius tarantula) and one of the group suspiciously excited to greet the chickens—a rescue mission may be all but impossible. Despite some language devaluing of mental diversity (“freak out,” “loco,” etc.) that may turn some readers off, Blabey once again deploys moral ambiguity to overall success, challenging fear as a justification for prejudice and mistakes as reasons to give up. The narrative has lost no comic momentum from first to second book, juxtaposing classic riffs on Mission Impossible and new visual gags unique to these delightfully wry characters.
Another uproarious romp that explores what it is to be good as well as do good. (Fiction. 7-11)Pub Date: Feb. 28, 2017
ISBN: 978-0-545-91241-9
Page Count: 144
Publisher: Scholastic
Review Posted Online: Dec. 5, 2016
Kirkus Reviews Issue: Dec. 15, 2016
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by Rosanne Parry illustrated by Lindsay Moore ‧ RELEASE DATE: Sept. 1, 2020
A dramatic, educational, authentic whale of a tale.
After a tsunami devastates their habitat in the Salish Sea, a young orca and her brother embark on a remarkable adventure.
Vega’s matriarchal family expects her to become a hunter and wayfinder, with her younger brother, Deneb, protecting and supporting her. Invited to guide her family to their Gathering Place to hunt salmon, Vega’s underwater miscalculations endanger them all, and an embarrassed Vega questions whether she should be a wayfinder. When the baby sister she hoped would become her life companion is stillborn, a distraught Vega carries the baby away to a special resting place, shocking her grieving family. Dispatched to find his missing sister, Deneb locates Vega in the midst of a terrible tsunami. To escape the waters polluted by shattered boats, Vega leads Deneb into unfamiliar open sea. Alone and hungry, the young siblings encounter a spectacular giant whale and travel briefly with shark-hunting orcas. Trusting her instincts and gaining emotional strength from contemplating the vastness of the sky, Vega knows she must lead her brother home and help save her surviving family. In alternating first-person voices, Vega and Deneb tell their harrowing story, engaging young readers while educating them about the marine ecosystem. Realistic black-and-white illustrations enhance the maritime setting.
A dramatic, educational, authentic whale of a tale. (maps, wildlife facts, tribes of the Salish Sea watershed, environmental and geographical information, how to help orcas, author’s note, artist’s note, resources) (Animal fiction. 8-10)Pub Date: Sept. 1, 2020
ISBN: 978-0-06-299592-6
Page Count: 240
Publisher: Greenwillow Books
Review Posted Online: June 30, 2020
Kirkus Reviews Issue: July 15, 2020
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