THE FOG MOUND, BOOK ONE

THE TRAVELS OF THELONIOUS

Set in a future from which humanity has vanished, leaving only legends behind, this text-and-graphic-novel hybrid takes a chatty young chipmunk from the supposed safety of his hollow-tree home to a derelict city ruled by a komodo dragon with “ratmink” minions, and then on to an idyllic animal community perched atop a plateau ringed by poisonous fog. Along the way he gathers a trio of friends—most notably Olive, a mechanically minded bear whose flying machine provides a hair’s breadth escape from the Dragon Queen. The illustrations, done in pen with light blue highlights, depict Thelonious and associates walking erect, wearing looted human—or in Thelonious’s case—doll clothing and puzzling out the purposes of the human artifacts around them. In every other chapter, the text and pictures blend into full graphic-novel format, providing needed boosts to the tale’s generally slow pacing. That, along with occasional quirky incidents such as the appearance of a mute (at first) homunculus may be enough to draw in a few readers, but those hoping for sustained drama, suspense or humor will be disappointed. An abrupt end signals future episodes on the way; perhaps they’ll be better. (Fantasy. 10-12)

Pub Date: June 1, 2006

ISBN: 0-689-87684-X

Page Count: 208

Publisher: Simon & Schuster

Review Posted Online: May 20, 2010

Kirkus Reviews Issue: May 15, 2006

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Kibuishi gives his epic tale a hefty nudge toward its long-building climax while giving readers plenty of reasons to stick...

SUPERNOVA

From the Amulet series , Vol. 8

Stonekeeper Emily frees the elves from their monstrous masked ruler and sets out to rejoin her brother and mother in the series’ penultimate episode.

The multistranded storyline picks up with Emily’s return to the world of Alledia. Now a fiery, destructive phoenix struggling to regain control of her actions, Emily goes on to follow her brother Navin and allies as they battle invading shadows on the nearby world of Typhon, then switches back to human form for a climactic confrontation with the Elf King—in the course of which Emily rips off his mask to a chorus of “ERGH!! NO!!! GRAH! RRGH!! AAAGH!” to expose a rousingly hideous face. Cute animal heads on many figures (the result of a curse) and a scene with benevolent-looking trees provide at least a bit of relief from the grim expressions that all the human and humanoid elven characters almost invariably wear. But along with emphatic sound effects, the battle and action scenes in the cleanly drawn, if sometimes cramped, panels feature huge blasts of fire or energy, intricately detailed giant robots, weirdly eyeless monsters, and wild escapades aplenty to keep the pace’s pedal to the metal. Aliens and AIs in the cast come in a variety of hues, elves are a uniform gray, and except for a brief encounter between Emily and a slightly darker lad, the (uncursed) humans default to white.

Kibuishi gives his epic tale a hefty nudge toward its long-building climax while giving readers plenty of reasons to stick around for it. (Graphic fantasy. 10-12)

Pub Date: Sept. 25, 2018

ISBN: 978-0-545-85002-5

Page Count: 208

Publisher: Graphix/Scholastic

Review Posted Online: July 24, 2018

Kirkus Reviews Issue: Aug. 15, 2018

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The dice are rolling readers’ way in this third outing.

SUNNY ROLLS THE DICE

From the Sunny series , Vol. 3

Sunny, in seventh grade, finds her score on the Groovy Meter taking some wild swings as her friends’ interests move in different directions.

In a motif that haunts her throughout, Sunny succumbs to a teen magazine’s personality quiz and sees her tally seesaw radically. Her BF Deb has suddenly switched focus to boys, clothes, and bands such as the Bee Gees (this is 1977)—dismissing trick-or-treating and wearing galoshes on rainy days as “babyish.” Meanwhile, Sunny takes delight in joining nerdy neighbors Lev, Brian, and Arun in regular sessions of Dungeons and Dragons (as a fighter character, so cool). The storytelling is predominantly visual in this episodic outing, with just occasional snatches of dialogue and pithy labels to fill in details or mark the passage of time; frequent reaction shots deftly capture Sunny’s feelings of being pulled this way and that. Tellingly, in the Holms’ panels (colored by Pien), Sunny’s depicted as significantly smaller than Deb, visually underscoring her developmental awkwardness. Deb’s comment that “we’re too old to be playing games like that” leads Sunny to drop out of the D&D circle and even go to the school’s staggeringly dull spring dance. Sunny’s mostly white circle of peers expands and becomes more diverse as she continues to navigate her way through the dark chambers and misty passages of early adolescence. Lev is an Orthodox Jew, Arun is South Asian, and Regina, another female friend, has brown skin.

The dice are rolling readers’ way in this third outing. (Graphic historical fiction. 10-12)

Pub Date: Oct. 1, 2019

ISBN: 978-1-338-23314-8

Page Count: 224

Publisher: Graphix/Scholastic

Review Posted Online: June 23, 2019

Kirkus Reviews Issue: July 15, 2019

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