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KRISS

THE GIFT OF WRATH

A brooding, dark thrill ride that interrogates machismo.

Kriss is not like the other men in his remote medieval village.

With a sickly gray pallor, a lithe, decidedly nonmuscled physique, and long, lank hair falling over black-ringed eyes, orphaned Kriss was left to live in a Game of Thrones–inspired village with an uncaring farmer and his wife. Kriss’ solace is best friend Anja, who is beautiful, blonde, and unwaveringly loyal to him. After a viciously victorious fight with an enchanted wildcat, he is offered the gift of wrath, which manifests as a sinister internal voice. Kriss tries to carve a place for himself in the village, finding a knack for blacksmithing in Anja’s father’s smithy. However, when Anja’s machismo-drenched, square-jawed brother attempts to murder him in a fit of jealousy, Kriss is the one who finds himself ostracized when he defends himself. Alone again, Kriss ventures out to uncover his shadowy past and learn where he fits in to his world. Naifeh’s (Night's Dominion Vol. 2, 2018, etc.) graphic novel is an utterly enjoyable first volume with accessible worldbuilding and an eye-catching goth-tinged aesthetic. While the cast is abundantly white, Kriss thoughtfully explores male gender constructs and toxic masculinity. Most of the men Kriss encounters have some air of entitlement that he squashes with force, however he must confront his own violent impulses and bring his own accountability to the forefront.

A brooding, dark thrill ride that interrogates machismo. (Graphic fantasy. 13-adult)

Pub Date: Sept. 17, 2019

ISBN: 978-1-62010-661-7

Page Count: 120

Publisher: Oni Press

Review Posted Online: July 13, 2019

Kirkus Reviews Issue: Aug. 1, 2019

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DPS ONLY!

A captivating read for teens, especially those who enjoy e-sports.

A talented gamer hides her identity and competes in an e-sports tournament.

Sixteen-year-old Vicky Tan lives in the shadow of her older brother, Virgil, an e-sports champion and her legal guardian. Virgil always speaks for her, believes she hates video games, and chooses food she doesn’t like, making it hard to communicate with him. Little does he know, Vicky has a secret: She not only loves playing Xenith Orion, the game he also plays, she’s extremely talented and dreams of one day playing on stage and winning a tournament. Between her brother’s unpredictability and the harassment and scrutiny women face in the male-dominated field, Vicky prefers playing as Aegis, her powerful alter ego. When the game developers announce an open tournament, Vicky and some new friends have the chance to realize their dreams. This is an emotion-filled story of family, friendship, growth, and identity based on a popular webcomic. Even readers unfamiliar with gaming will be able to enjoy it, as it includes enough explanation and background information. As the story develops, the misogynistic tendencies of the e-sports world are exposed, bringing awareness to the issue. Virgil and Vicky’s sibling relationship also portrays the fine line between being protective and overbearingly toxic. Vicky and Virgil are cued Chinese American; there is a diverse cast of secondary characters.

A captivating read for teens, especially those who enjoy e-sports. (Graphic fiction. 13-18)

Pub Date: Nov. 8, 2022

ISBN: 978-1-5248-7649-4

Page Count: 432

Publisher: Andrews McMeel Publishing

Review Posted Online: Aug. 16, 2022

Kirkus Reviews Issue: Sept. 1, 2022

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OTHELLO

From the Manga Classics series

Will appeal to manga fans but raises questions around depictions of racialized material.

An illustrated reimagining of one of Shakespeare’s most memorable tragedies.

From the very beginning of this clever adaptation, effort is made to prioritize accessibility of both the manga form and the classic Shakespearean play: The frontmatter briefly highlights the reading direction of the panels, and characters are labeled when introduced, coming to life via a striking combination of early modern Venetian dress; quintessential manga hairdos and facial expressions; and pronounced linework. Like the rest of the series, this account of Othello remains faithful to the original. The black-and-white illustrations allow for Iago’s conniving manipulations to manifest visually as well as animating characters’ bigotry in impactful, distressing ways. However, there are shortcomings: Where the original text may use parentheticals and asides to progress the story, the occasional appearance of parentheses in speech bubbles are a distracting reminder that comics utilize storytelling tools that haven’t been fully adopted here. Likewise, panel after panel of Othello’s turn to violence and his enraged face obscured by shadow provide a poignant dramatic effect but seem to exacerbate prejudices inherent to both the play and medium. Not only is the titular character visually distinguished from other characters by his shading, hair, lips, and overall size, unfortunately neither Shakespeare nor the illustrator seem wholly prepared for a contemporary conversation regarding racial representation in one of literature’s most infamous depictions of othering.

Will appeal to manga fans but raises questions around depictions of racialized material. (adapter’s notes, character designs) (Graphic fiction. 13-18)

Pub Date: May 25, 2021

ISBN: 978-1-947808-13-3

Page Count: 420

Publisher: Manga Classics

Review Posted Online: March 24, 2021

Kirkus Reviews Issue: April 15, 2021

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