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THE WITCH'S VACUUM CLEANER

AND OTHER STORIES

Bravery shows up almost as often as buffoonery in these satiric bits and bobs.

More free-range juvenilia from the much-missed creator of Discworld.

Following up on The Dragons at Crumbling Castle, and Other Stories (2015), these 14 tales were likewise originally published in the 1960s and ’70s in the Bucks Free Press and reappear here with fresh titles and, as Pratchett puts it in his posthumous introduction, a few added “bits and bobs.” Mostly set in either the contemporary town of Blackbury or the “Wild West” (i.e., Welsh) hamlet of Llandanffwnfafegettupagogo, the tales tend toward silly upsets. These range from the mysterious transformation of local residents into Elizabethans to the exploits of Police Constable Bryn Bunyan, “fastest truncheon west of the River Severn,” at the O.K. Sheep Dip and elsewhere. In several episodes, adventurers, usually diminutive, intrepidly set out in such odd vehicles as a passing airship, a walnut submarine, or a human-sized lorry (this last forming the kernel of a later novel, Truckers). Aside from “An Ant Called 4179003” who settles in with an errant bee (both males, read into that what you will), the casts are all filled with standard, mundane or magical white, British types.

Bravery shows up almost as often as buffoonery in these satiric bits and bobs. (Fantasy/short stories. 10-12)

Pub Date: Jan. 3, 2017

ISBN: 978-0-06-265311-6

Page Count: 256

Publisher: Harper/HarperCollins

Review Posted Online: Oct. 18, 2016

Kirkus Reviews Issue: Nov. 1, 2016

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THE TRAVELING RESTAURANT

JASPER'S VOYAGE IN THREE PARTS

From the Tales of Fontania series , Vol. 1

A heaping plateful of adventure, spiced to perfection with dangers, deft humor and silly bits.

A seemingly ordinary lad boards a seagoing eatery and is swept up in a series of flights and pursuits that lead him to a higher destiny than he expects (or even wants, particularly).

Having banished all magic (even mention of the word) from the realm of Fontania, evil Lady Gall is on her way to removing the “Provisional” from her title of “Provisional Monarch.” Her attempt to poison Jasper’s beloved little sister Sibilla pitches his secretive extended family into hurried flight. Outraged and confused, Jasper is somehow left behind—but wangles a berth aboard the Traveling Restaurant, a floating diner painted like a circus wagon, and sets out to catch up. Else arranges her narrative into short chapters with titles like “This Is When It Becomes Fraught” and strews it with pirates, wild waters, sudden twists of fortune, family revelations and scrumptious tucker (Jasper finds a snatched chunk of salami “a farmyard of deliciousness in one mouthful”). She sets her quick-witted protagonist on a course that not only sharpens his already-considerable culinary skills but gives him a central role in rescuing his shipwrecked family, decisively scotching Lady Gall’s schemes and restoring magic to the land. Jasper does this with help from a supporting cast stocked with likable enemies, sometimes-unlikable allies and one particularly perspicuous toddler.

A heaping plateful of adventure, spiced to perfection with dangers, deft humor and silly bits. (Fantasy. 10-12)

Pub Date: Jan. 1, 2012

ISBN: 978-1-8775-7903-5

Page Count: 304

Publisher: Gecko Press

Review Posted Online: Feb. 4, 2012

Kirkus Reviews Issue: Feb. 15, 2012

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DEADLY PINK

Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the...

Vande Velde again traps teenagers inside an authentically depicted arcade game—but here she works twists into the premise that are both amusing and crank up the danger.

As in User Unfriendly (1991) and Heir Apparent (2002), the game, called “The Land of Golden Butterflies,” is manufactured by the shadowy Rasmussem Corp. and is fully immersive, fed directly into the brain through electrodes. Into this game 14-year-old Grace Pizzelli’s big sister Emily has gone; moreover, she has refused to come out and altered the code so she can’t be forcibly ejected. As sessions that run longer than a few hours cause brain damage and death, the corporation desperately turns to Grace to follow Emily in and persuade her to leave. Reluctantly agreeing, Grace discovers to her disgust that, rather than offering the usual heroic-fantasy or science-fiction setting, this digital world has been colored in pinks and lavenders. It is stocked with (supposedly) benign magical creatures and hunky male servitors—in general, it seems designed to cater to 10-year-old would-be princesses. The idyll has gone sour, though, because thanks to Emily’s fiddling, not only have the wish-granting sprites turned nasty, but the game’s governing Artificial Intelligence has changed the Rules—disabling the “Quit” function and forcing both Grace and her already-failing sister to embark on a seemingly hopeless quest with their real lives at stake.

Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the digital domain. (Science fiction. 10-12)

Pub Date: July 10, 2012

ISBN: 978-0-547-73850-5

Page Count: 304

Publisher: Harcourt

Review Posted Online: April 11, 2012

Kirkus Reviews Issue: May 1, 2012

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