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A MIDSUMMER NIGHT'S DREAM

From the Manga Classics series

Shakespeare’s fantastical dream in an appealing format that can be shared with a wider audience.

Manga that brings to life Shakespeare’s classic romantic comedy.

This third entry in Manga Classics’ adaptations of Shakespeare’s plays maintains their practice of reproducing the full text of the original. The black-and-white illustrations allow readers to easily follow the plot while also picking up on subtle themes that are significant to understanding the play. For example, the abundant imagery surrounding the moon is emphasized by the moon’s presence in the backgrounds of many panels throughout the book, drawing readers’ attention. Long dialogues are also explained visually, which allows young readers to grasp what is being discussed without the need for a glossary or translation into modern English. The nobility is portrayed in a typical manga fashion with large eyes, small noses, and well-defined ears—but with appropriate Grecian clothing—while the commoners are easily visually distinguishable from them in style. The guide to reading manga at the beginning unfortunately describes the right-to-left reading order as “backwards from the normal books you know,” a strangely judgment-laden description for a book using manga to broaden the cultural exposure of young readers. However, the creators’ notes at the end offer fascinating insights into the adaptation process and may inspire budding manga artists to attempt their own works.

Shakespeare’s fantastical dream in an appealing format that can be shared with a wider audience. (cast, creators’ notes, character design sheet) (Graphic fiction. 12-18)

Pub Date: April 16, 2019

ISBN: 978-1-947808-10-2

Page Count: 400

Publisher: Manga Classics

Review Posted Online: Feb. 12, 2019

Kirkus Reviews Issue: March 1, 2019

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HAMLET

From the Campfire Graphic Novels series

A solid introduction for budding lovers of the Bard.

Something is rotten in the state of Denmark.

The timeless tale of the young and disaffected Danish prince who is pushed to avenge his father’s untimely murder at the hands of his brother unfolds with straightforward briskness. Shakespeare’s text has been liberally but judiciously cut, staying true to the thematic meaning while dispensing with longer speeches (with the notable exception of the renowned “to be or not to be” soliloquy) and intermediary dialogues. Some of the more obscure language has been modernized, with a glossary of terms provided at the end; despite these efforts, readers wholly unfamiliar with the story might struggle with independent interpretation. Where this adaptation mainly excels is in its art, especially as the play builds to its tensely wrought final act. Illustrator Kumar (World War Two, 2015, etc.) pairs richly detailed interiors and exteriors with painstakingly rendered characters, each easily distinguished from their fellows through costume, hairstyle, and bearing. Human figures are generally depicted in bust or three-quarter shots, making the larger panels of full figures all the more striking. Heavily scored lines of ink form shadows, lending the otherwise bright pages a gritty air. All characters are white.

A solid introduction for budding lovers of the Bard. (biography of Shakespeare, dramatis personae, glossary) (Graphic novel. 12-18)

Pub Date: Aug. 27, 2019

ISBN: 978-93-81182-51-2

Page Count: 90

Publisher: Campfire

Review Posted Online: July 12, 2019

Kirkus Reviews Issue: Aug. 1, 2019

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DPS ONLY!

A captivating read for teens, especially those who enjoy e-sports.

A talented gamer hides her identity and competes in an e-sports tournament.

Sixteen-year-old Vicky Tan lives in the shadow of her older brother, Virgil, an e-sports champion and her legal guardian. Virgil always speaks for her, believes she hates video games, and chooses food she doesn’t like, making it hard to communicate with him. Little does he know, Vicky has a secret: She not only loves playing Xenith Orion, the game he also plays, she’s extremely talented and dreams of one day playing on stage and winning a tournament. Between her brother’s unpredictability and the harassment and scrutiny women face in the male-dominated field, Vicky prefers playing as Aegis, her powerful alter ego. When the game developers announce an open tournament, Vicky and some new friends have the chance to realize their dreams. This is an emotion-filled story of family, friendship, growth, and identity based on a popular webcomic. Even readers unfamiliar with gaming will be able to enjoy it, as it includes enough explanation and background information. As the story develops, the misogynistic tendencies of the e-sports world are exposed, bringing awareness to the issue. Virgil and Vicky’s sibling relationship also portrays the fine line between being protective and overbearingly toxic. Vicky and Virgil are cued Chinese American; there is a diverse cast of secondary characters.

A captivating read for teens, especially those who enjoy e-sports. (Graphic fiction. 13-18)

Pub Date: Nov. 8, 2022

ISBN: 978-1-5248-7649-4

Page Count: 432

Publisher: Andrews McMeel Publishing

Review Posted Online: Aug. 16, 2022

Kirkus Reviews Issue: Sept. 1, 2022

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