A remarkable and utterly convincing work whose construction mirrors and illustrates the concepts it so meticulously and...

THE CUSANUS GAME

First novel to appear in English translation from Czech-born German writer/editor/publisher Jeschke since The Last Day of Creation (1984).

By 2052, economic and political meltdown threatens the entire planet. A nuclear disaster in Germany has rendered huge swathes of Northern Europe uninhabitable; vital plant species are becoming extinct. Nanotechnology may be creating more problems than it solves. A top-secret research program sponsored by the Vatican—now relocated to Salzburg—known as the Rinascita Project aims to preserve the future by exploiting the past. Time travel, it seems, may be possible using solitons, standing temporal waves that susceptible persons can ride from present to past and back; the kicker, though, is that multiple branching realities result. Botanist Domenica Ligrina, one of the Rinascita recruits, proves extraordinarily sensitive to the solitons, and what she fears are hallucinations may be an ability to sense other realities and other Domenicas. Her destination is the 15th century, where her task will be to gather specimens of the extinct plants. As she studies the period, she becomes fascinated with German philosopher, theologian, jurist and astronomer Nicolaus Cusanus. In the past, meanwhile, Nicolaus receives strange reports of a highly educated witch who claims to have seen the future. And what of the mysterious creature known as the angel? Is he the mathematical genius from the future who may, or did, or will, invent time travel? It’s impossible to summarize how Jeschke weaves both the theory and practice of time travel into rich, vivid overlapping narratives and characters that appear, collapse, reappear and metamorphose much as the alternate realities do. Sometimes, however, the narratives get bogged down in superfluous detail.

A remarkable and utterly convincing work whose construction mirrors and illustrates the concepts it so meticulously and logically develops out of respectable scientific ideas.

Pub Date: Oct. 15, 2013

ISBN: 978-0-7653-1908-1

Page Count: 544

Publisher: Tor

Review Posted Online: Aug. 4, 2013

Kirkus Reviews Issue: Aug. 15, 2013

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Too much puzzle-solving, not enough suspense.

READY PLAYER ONE

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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THE NIGHT CIRCUS

Self-assured, entertaining debut novel that blends genres and crosses continents in quest of magic.

The world’s not big enough for two wizards, as Tolkien taught us—even if that world is the shiny, modern one of the late 19th century, with its streetcars and electric lights and newfangled horseless carriages. Yet, as first-time novelist Morgenstern imagines it, two wizards there are, if likely possessed of more legerdemain than true conjuring powers, and these two are jealous of their turf. It stands to reason, the laws of the universe working thus, that their children would meet and, rather than continue the feud into a new generation, would instead fall in love. Call it Romeo and Juliet for the Gilded Age, save that Morgenstern has her eye on a different Shakespearean text, The Tempest; says a fellow called Prospero to young magician Celia of the name her mother gave her, “She should have named you Miranda...I suppose she was not clever enough to think of it.” Celia is clever, however, a born magician, and eventually a big hit at the Circus of Dreams, which operates, naturally, only at night and has a slightly sinister air about it. But what would you expect of a yarn one of whose chief setting-things-into-action characters is known as “the man in the grey suit”? Morgenstern treads into Harry Potter territory, but though the chief audience for both Rowling and this tale will probably comprise of teenage girls, there are only superficial genre similarities. True, Celia’s magical powers grow, and the ordinary presto-change-o stuff gains potency—and, happily, surrealistic value. Finally, though, all the magic has deadly consequence, and it is then that the tale begins to take on the contours of a dark thriller, all told in a confident voice that is often quite poetic, as when the man in the grey suit tells us, “There’s magic in that. It’s in the listener, and for each and every ear it will be different, and it will affect them in ways they can never predict.” Generous in its vision and fun to read. Likely to be a big book—and, soon, a big movie, with all the franchise trimmings.

 

Pub Date: Sept. 13, 2011

ISBN: 978-0-385-53463-5

Page Count: 384

Publisher: Doubleday

Review Posted Online: April 5, 2011

Kirkus Reviews Issue: April 15, 2011

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