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EMPIRE OF RUINS

From the Hunchback Assignments series , Vol. 3

Another fun outing, sure to please series fans.

Brittania’s secret weapon, shape-changing orphan Modo, returns for a third steampunky, jingoistic outing.

Somewhere in the Australian rain forest, the last remnant of an Egyptian civilization hides the God Face, a fabled treasure that drives men mad. Modo and fellow teen agent Octavia are on the case again, this time accompanied by their supervisor, Mr. Socrates, and his Indian servant/friend, Tharpa. As in the previous volumes, dialogue feels forced, especially the “reparting” (as Seven Dials–raised urchin Octavia calls the witty banter), and far too much internal monologue is focused on Modo’s face, even when he is not “speaking.” Fast-paced action sequences include airships, potentially dangerous natives and, of course, the Clockwork Guild and the wicked, metal-handed Miss Hakkandottir. These mostly balance the flaws, and the world continues to be delightfully inventive, although a cursed Egyptian tomb falls flatter than orphan-powered machines beneath London (The Hunchback Assignments, 2009) or an undersea Utopia (The Dark Deeps, 2010). An undercurrent of pro-British, racist behavior from Mr. Socrates may leave some readers uncomfortable, but Modo seems poised to challenge these attitudes, and he defies some of them here. Perhaps most important to fans, Modo finds that his appearance and amazing shape-changing skills may be linked to the tomb, and he may not be as singular as he feared.

Another fun outing, sure to please series fans. (Steampunk. 10-14)

Pub Date: Sept. 13, 2011

ISBN: 978-0-385-73786-9

Page Count: 304

Publisher: Wendy Lamb/Random

Review Posted Online: Aug. 9, 2011

Kirkus Reviews Issue: Sept. 1, 2011

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THE GIRL OF FIRE AND THORNS

From the Girl of Fire and Thorns series , Vol. 1

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...

Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.

Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)

Pub Date: Sept. 1, 2011

ISBN: 978-0-06-202648-4

Page Count: 432

Publisher: Greenwillow Books

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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