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NEVER BLAME THE UMPIRE

The umpire in the title refers to God, as 11-year-old Kate has a summer that starts with a spectacular baseball game–winning hit and ends with the death of her mother from cancer. Title notwithstanding, however, baseball is not the plot priority here; it is Kate’s class in creative writing, where she explores her feelings and her religious questions. Friends, a sympathetic teacher, her father and brother, even her mother all bring their responses and concerns to her to try to ease Kate’s sorrow and pain. While religion, prayer and the Bible figure prominently, it is Kate’s learning to write poetry that best communicates her emotional process to readers: Writing prompts and tips are universal, even though Kate’s experience is not. There is little detail about the kind of cancer her mother suffers from or about its treatment, although there is no short-changing the pain her mother is experiencing. The somewhat heavy-handed metaphor about God-as-umpire works fairly well, but it is the courage and faith of the mother, as well as her love, that is most comforting. (Fiction. 8-12)

Pub Date: March 1, 2010

ISBN: 978-0-310-71941-0

Page Count: 192

Publisher: Zondervan

Review Posted Online: Dec. 28, 2010

Kirkus Reviews Issue: Feb. 15, 2010

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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KIKI KALLIRA BREAKS A KINGDOM

An action-packed, evocative portrayal of courage, friendship, and belonging.

Indian folklore meets fantasy adventure in this captivating novel.

Eleven-year-old Kritika “Kiki” Kallira lives in London with her Mum, an immigrant from the state of Karnataka in the south of India; she’s never met her father, who died before she was born. Kiki’s mother is an animator, and Kiki, who struggles with anxiety and spiraling, obsessive thoughts, finds solace in sketching in her notebooks and imagining stories, especially ones inspired by the Hindu mythology they’ve shared. Now, though, Kiki has unleashed the Asura king Mahishasura from his exile through the drawings in her sketchbook. As she travels and travails between London and Mysore, the heroes and demons she’s sketched come to life, and she is faced with seemingly insurmountable tasks and complex obstacles. In her quest to save the world, Kiki shows readers the power of asking for help, believing in oneself, and overcoming fear. The worldbuilding is full of vibrant images and detailed descriptions about Mahishasura’s kingdom and palace, Lalith Mahal. The novel draws inspiration primarily from the story of Mahishasura—who wanted to be immortal—and how he was defeated by the goddess Chamundeshwari. Anxiety and mental health are also explored with honesty and finesse; many young readers will resonate with her struggle to quiet demons both internal and external.

An action-packed, evocative portrayal of courage, friendship, and belonging. (Fantasy. 8-12)

Pub Date: July 6, 2021

ISBN: 978-0-593-20697-3

Page Count: 352

Publisher: Viking

Review Posted Online: July 7, 2021

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