Next book

GULLIVER IN LILLIPUT

Fix that, and the developers will have an app worthy of repeat visits.

Younger video gamers will feel right at home in this abridged rendition’s elaborately animated environment.

On seven multilayered tableaux designed to open and unfold as spreads of a digital pop-up book, Gulliver and the Lulliputians meet and bond (without the original classic’s urinating-on-the-fire scene, alas). After Gulliver drives off the invading “Blefuscuan” fleet [sic: Swift referred to them as “Blefuscudians”], they bid one another adieu. Rounded and moving like a jointed puppet to create a 3D effect, Gulliver towers over little figures and buildings rendered as 2D paper cutouts or pop-up assemblages. The audio can’t be switched off, but readers can choose an English or Spanish track, to see the text or not and also to have the tale presented in either manual mode or an only somewhat less interactive autoplay. Whatever the chosen options, each scene offers a mix of dramatic manual and automatic panning, zooming, swiveling and dissolves, along with question marks and swirls of stars that cue with a tap such “interesting events” as thrown ropes, sudden zooms, exclamations and even, on one spread, a guessing game. This rich array of inventive visual and sonic effects compensate for a narrative reduced to lines like “Lilliput citizens got surprised when they saw huge Gulliver” and spoken and print texts that don’t always match exactly. A far more serious flaw is the unfortunate resemblance the hunched-over, slant-eyed, bucktoothed Lilliputian soldiers bear to the worst kind of anti-Asian propaganda.

Fix that, and the developers will have an app worthy of repeat visits. (iPad storybook/game app. 6-9)

Pub Date: July 15, 2011

ISBN: N/A

Page Count: -

Publisher: Digital Aria

Review Posted Online: Aug. 14, 2011

Kirkus Reviews Issue: Oct. 1, 2011

Awards & Accolades

Likes

  • Readers Vote
  • 10


Our Verdict

  • Our Verdict
  • GET IT


  • New York Times Bestseller


  • IndieBound Bestseller

Next book

DOG MAN

From the Dog Man series , Vol. 1

What a wag.

Awards & Accolades

Likes

  • Readers Vote
  • 10


Our Verdict

  • Our Verdict
  • GET IT


  • New York Times Bestseller


  • IndieBound Bestseller

What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

Next book

ADA TWIST AND THE PERILOUS PANTS

From the Questioneers series , Vol. 2

Adventure, humor, and smart, likable characters make for a winning chapter book.

Ada Twist’s incessant stream of questions leads to answers that help solve a neighborhood crisis.

Ada conducts experiments at home to answer questions such as, why does Mom’s coffee smell stronger than Dad’s coffee? Each answer leads to another question, another hypothesis, and another experiment, which is how she goes from collecting data on backyard birds for a citizen-science project to helping Rosie Revere figure out how to get her uncle Ned down from the sky, where his helium-filled “perilous pants” are keeping him afloat. The Questioneers—Rosie the engineer, Iggy Peck the architect, and Ada the scientist—work together, asking questions like scientists. Armed with knowledge (of molecules and air pressure, force and temperature) but more importantly, with curiosity, Ada works out a solution. Ada is a recognizable, three-dimensional girl in this delightfully silly chapter book: tirelessly curious and determined yet easily excited and still learning to express herself. If science concepts aren’t completely clear in this romp, relationships and emotions certainly are. In playful full- and half-page illustrations that break up the text, Ada is black with Afro-textured hair; Rosie and Iggy are white. A closing section on citizen science may inspire readers to get involved in science too; on the other hand, the “Ode to a Gas!” may just puzzle them. Other backmatter topics include the importance of bird study and the threat palm-oil use poses to rainforests.

Adventure, humor, and smart, likable characters make for a winning chapter book. (Fiction. 6-9)

Pub Date: April 16, 2019

ISBN: 978-1-4197-3422-9

Page Count: 144

Publisher: Amulet/Abrams

Review Posted Online: Jan. 27, 2019

Kirkus Reviews Issue: Feb. 15, 2019

Close Quickview