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PENNY DREADFUL

and lock in new members to his cult.

Please deposit four quarters to read the following, about a novel that bears bits of colored glass and has sex coming from

it in waves. A warning: Some will not grasp, and if they grasp will not like, Baer’s crazed world of death-chocolates and bloody strawberries, all done in a neon noir express influenced by the Siamese Bills, Burroughs, and Gibson. Baer’s superbly stylized debut novel, Kiss Me, Judas (1998), is Penny Dreadful’s prequel. That one opened with Internal Affairs Division detective Phineas Poe ratting on his own agency in Denver, recovering from a nervous breakdown after his wife’s death, picking up Jude in a bar, being given a horse tranquillizer, then waking in a bathtub full of ice with a kidney missing, his side stapled closed and a phone nearby with the note "Phone 911 to save your life." A wonderful opening, with unrelenting invention throughout. There’s no dimming of same here, either, although for sheer weirdness the storytelling rockets to even higher levels of glowing semiconsciousness. The missing-kidney ploy is replaced by The Game, in which Chrome, the boyfriend of the exquisite Goo (a.k.a. Eve), and assisted by Mingus the Breather (a.k.a. Matthew Roar), finds starved, bruised, and bombed- out Tremblers in alleys and bites out, chews, and swallows their tongues. Phineas has returned penniless from South America and Mexico and is put up by Eve/Goo. He calls his star-crossed buddy Detective Walter Moon for help, and Moon enlists him in finding homicide cop Jimmy Sky, who has faded from sight along with 13 other deep-cover narcs and vice cops. Thus at last Phineas is led to master villain Theseus the Glove. Demanding, violently lighted changes of brainscape keep you blinking. The baffled reader often feels like someone sitting at a red light with eyes shrunk to pinpricks and horns honking hysterically behind. Baer’s over-the-top magic, however, will attract

and lock in new members to his cult.

Pub Date: March 6, 2000

ISBN: 0-670-88920-2

Page Count: 224

Publisher: Viking

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Jan. 15, 2000

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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LONESOME DOVE

A NOVEL (SIMON & SCHUSTER CLASSICS)

This large, stately, and intensely powerful new novel by the author of Terms of Endearment and The Last Picture Show is constructed around a cattle drive—an epic journey from dry, hard-drinking south Texas, where a band of retired Texas Rangers has been living idly, to the last outpost and the last days of the old, unsettled West in rough Montana. The time is the 1880s. The characters are larger than life and shimmer: Captain Woodrow Call, who leads the drive, is the American type of an unrelentingly righteous man whose values are puritanical and pioneering and whose orders, which his men inevitably follow, lead, toward the end, to their deaths; talkative Gus McCrae, Call's best friend, learned, lenient, almost magically skilled in a crisis, who is one of those who dies; Newt, the unacknowledged 17-year-old son of Captain Call's one period of self-indulgence and the inheritor of what will become a new and kinder West; and whores, drivers, misplaced sheriffs and scattered settlers, all of whom are drawn sharply, engagingly, movingly. As the rag-tag band drives the cattle 3,000 miles northward, only Call fails to learn that his quest to conquer more new territories in the West is futile—it's a quest that perishes as men are killed by natural menaces that soon will be tamed and by half-starved renegades who soon will die at the hands of those less heroic than themselves. McMurtry shows that it is a quest misplaced in history, in a landscape that is bare of buffalo but still mythic; and it is only one of McMurtry's major accomplishments that he does it without forfeiting a grain of the characters' sympathetic power or of the book's considerable suspense. This is a masterly novel. It will appeal to all lovers of fiction of the first order.

Pub Date: June 1, 1985

ISBN: 068487122X

Page Count: 872

Publisher: Simon & Schuster

Review Posted Online: Sept. 30, 2011

Kirkus Reviews Issue: May 15, 1985

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