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PENNY DREADFUL

and lock in new members to his cult.

Please deposit four quarters to read the following, about a novel that bears bits of colored glass and has sex coming from

it in waves. A warning: Some will not grasp, and if they grasp will not like, Baer’s crazed world of death-chocolates and bloody strawberries, all done in a neon noir express influenced by the Siamese Bills, Burroughs, and Gibson. Baer’s superbly stylized debut novel, Kiss Me, Judas (1998), is Penny Dreadful’s prequel. That one opened with Internal Affairs Division detective Phineas Poe ratting on his own agency in Denver, recovering from a nervous breakdown after his wife’s death, picking up Jude in a bar, being given a horse tranquillizer, then waking in a bathtub full of ice with a kidney missing, his side stapled closed and a phone nearby with the note "Phone 911 to save your life." A wonderful opening, with unrelenting invention throughout. There’s no dimming of same here, either, although for sheer weirdness the storytelling rockets to even higher levels of glowing semiconsciousness. The missing-kidney ploy is replaced by The Game, in which Chrome, the boyfriend of the exquisite Goo (a.k.a. Eve), and assisted by Mingus the Breather (a.k.a. Matthew Roar), finds starved, bruised, and bombed- out Tremblers in alleys and bites out, chews, and swallows their tongues. Phineas has returned penniless from South America and Mexico and is put up by Eve/Goo. He calls his star-crossed buddy Detective Walter Moon for help, and Moon enlists him in finding homicide cop Jimmy Sky, who has faded from sight along with 13 other deep-cover narcs and vice cops. Thus at last Phineas is led to master villain Theseus the Glove. Demanding, violently lighted changes of brainscape keep you blinking. The baffled reader often feels like someone sitting at a red light with eyes shrunk to pinpricks and horns honking hysterically behind. Baer’s over-the-top magic, however, will attract

and lock in new members to his cult.

Pub Date: March 6, 2000

ISBN: 0-670-88920-2

Page Count: 224

Publisher: Viking

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Jan. 15, 2000

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CARRIE

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these...

Figuratively and literally shattering moments of hoRRRRRipilication in Chamberlain, Maine where stones fly from the sky rather than from the hands of the villagers (as they did in "The Lottery," although the latter are equal to other forms of persecution).

All beginning when Carrie White discovers a gift with telekinetic powers (later established as a genetic fact), after she menstruates in full ignorance of the process and thinks she is bleeding to death while the other monsters in the high school locker room bait and bully her mercilessly. Carrie is the only child of a fundamentalist freak mother who has brought her up with a concept of sin which no blood of the Lamb can wash clean. In addition to a sympathetic principal and gym teacher, there's one girl who wishes to atone and turns her date for the spring ball over to Carrie who for the first time is happy, beautiful and acknowledged as such. But there will be hell to pay for this success—not only her mother but two youngsters who douse her in buckets of fresh-killed pig blood so that Carrie once again uses her "wild talent," flexes her mind and a complete catastrophe (explosion and an uncontrolled fire) virtually destroys the town.

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these youngsters who once ate peanut butter now scrawl "Carrie White eats shit." But as they still say around here, "Sit a spell and collect yourself."

Pub Date: April 8, 1974

ISBN: 0385086954

Page Count: 216

Publisher: Doubleday

Review Posted Online: Sept. 26, 2011

Kirkus Reviews Issue: April 1, 1974

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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