In a world where godlike Players in the Great Game change things in an instant, 15-year-old Burr has only ever known one castle, the steady backdrop to a quiet, bucolic farming life.
Players who have abandoned their earthly forms move castles about, seeking power and heedlessly bringing new masters and demands into people’s lives. Burr and his community find everything suddenly upended when the familiar brown castle they’ve always known is gone, replaced by one made of red stone. It’s “one of those unlikelihoods, like finding treasure, or being eaten by a wolf…It could happen, except it didn’t. Until all of a sudden it did.” When the new lord takes the villagers’ winter stores, leaving them to face starvation, Burr’s kindly father’s plan to secure food for his motherless children goes awry, and he’s hanged. A newly orphaned Burr, desperate to protect his younger sisters, is forced to publicly denounce his father. But when the castles shift again, it’s his turn to lead a rebellion, albeit reluctantly. Burr must navigate the instability of shifting strongholds, precarious alliances, and potential traitors. Rich in worldbuilding, wordplay, and a deep sense of humanity, Hardinge’s latest, which is set in an alternate medieval Europe, explores complex themes, including the incredible fragility of trust, the weight of individual sacrifices for the greater good, and questions of who should be entrusted with power. Each character is so fully realized that, even when their motives are unknown, their actions ring true.
Layered and lush; an expertly woven tapestry.
(Fantasy. 13-adult)