by Andre Norton ‧ RELEASE DATE: Aug. 1, 1966
Moon of Three Rings is by the prolific author who can generally be counted on to do multiple rings around any of the others working in the juvenile science fiction form, and this is one of her best. Krip Vorlund, a Free Trader, was a wanderer. All of the traders were rooted only to their ships; they had no ties to any world except as places to visit and exchange goods, and their only ambition was to be able to own their own space ships. But when Krip's crew came to the medieval planet Yiktor his soul became a wanderer into different bodies. It's all because he became a pawn in a plan by off-worlders to gain control of Yiktor as a base to achieve galactic control, and to do so they had to be able to conquer the Thassas, a small group of people of Yiktor with magic powers. Maelen, a Thassa trainer of a beast show and a Moon Singer saves Krip's life, but only by exchanging his body with that of a wolfish animal, later with a Thassa man. Together, Maelen and Krip become involved in the struggle to escape from the feudal battles, to attain safety for Yiktor, and to retrieve Krip's lost body. It's a compelling pilgrimage, well worth taking for fantasy/SF fans.
Pub Date: Aug. 1, 1966
ISBN: 0441539009
Page Count: 304
Publisher: Viking
Review Posted Online: May 3, 2012
Kirkus Reviews Issue: Aug. 1, 1966
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by Neal Stephenson ‧ RELEASE DATE: June 4, 2019
An audacious epic with more than enough heart to fill its many, many pages.
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When Richard "Dodge" Forthrast dies under anesthesia for a routine medical procedure, his story is just beginning.
As the founder and chairman of a video game company, Dodge has a pretty sweet life. He has money to burn and a loving relationship with his niece, Zula, and grandniece, Sophia. So when he dies unexpectedly, there are a lot of people to mourn him, including his friend Corvallis Kawasaki, who is also the executor of his will. To make matters worse (or, to say the least, more complicated), there's something unexpected in Dodge's last wishes. It turns out that in his youth he put it in writing that he wanted his brain to be preserved until such technology existed that his consciousness could be uploaded into a computer. And much to everyone's surprise, that technology isn't so far off after all. Years later, Sophia grows up to follow in her clever grand-uncle's footsteps and figures out a way to turn on Dodge's brain. It is at this point that the novel splits into two narratives: "Meatspace," or what we would call the real world, and "Bitworld," inhabited by Dodge (now called "Egdod") and increasing numbers of downloaded minds. Stephenson (co-author: The Rise and Fall of D.O.D.O, 2017; Seveneves, 2015, etc.) is known for ambitious books, and this doorstop of a novel is certainly no exception. Life in Bitworld is more reminiscent of high fantasy than science fiction as the ever evolving narrative plays with the daily reality of living in a digital space. Would you have special abilities like a mythical god? Join your aura together with other souls and live as a hive mind? Create hills and rivers from nothing? Destroy your enemies with tech-given powers that seem magical? Readers looking for a post-human thought experiment might be disappointed with the references to ancient mythology, but those ready for an endlessly inventive and absorbing story are in for an adventure they won't soon forget.
An audacious epic with more than enough heart to fill its many, many pages.Pub Date: June 4, 2019
ISBN: 978-0-06-245871-1
Page Count: 880
Publisher: Morrow/HarperCollins
Review Posted Online: March 16, 2019
Kirkus Reviews Issue: April 1, 2019
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by Brandon Sanderson ‧ RELEASE DATE: May 1, 2005
A cut above the same-old, but hardly a classic.
Debut author Sanderson serves up an epic fantasy novel that is (startlingly) not Volume One of a Neverending Sequence.
Ten years ago, the magical city of Elantris fell under a curse, and the land of Arelon it once ruled has hit hard times. The mysterious transformation known as the Shaod, which falls on Arelenes at random and used to turn them into spell-wielding Elantrians, now leaves its victims half-dead husks, exiled to live in the ruined city. Even Prince Raoden, transformed overnight, finds himself imprisoned with the others—but he’s soon rallying the downtrodden and seeking out the source of the curse. Meanwhile, his betrothed, Princess Sarene of Teod (Sanderson’s got a tin ear for names), sets about modernizing the backward Arelish court, and thwarting the schemes of the spy-priest Hrathen of Fjorden, who plots to convert Arelon to his harsh Derethi faith. Sanderson offers an unusually well-conceived system of magic, but he cuts his characters from very simple cloth: only the Derethi agent Hrathen develops any intriguing depth or complexity. Still, the pages turn agreeably, the story has some grip and it’s a tremendous relief to have fruition in a single volume. (Not that sequels won’t be coming.)
A cut above the same-old, but hardly a classic.Pub Date: May 1, 2005
ISBN: 0-765-31177-1
Page Count: 512
Publisher: Tor
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: April 15, 2005
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