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RAMSES THE DAMNED

THE PASSION OF CLEOPATRA

Despite its perks, immortality can, apparently, be a bore.

An ageless Egyptian pharaoh and his band of immortal friends (and enemies) descend on England on the eve of the Great War in a sequel co-authored by mother and son Rices.

In Anne Rice’s The Mummy (1989), Ramses II, known as the Great, whose long reign ended in the 13th century B.C.E., was resurrected in 1914 by English shipping magnate and archaeology dilettante Lawrence Stratford—or, more accurately, reawakened. After ingesting a special elixir, Ramses had become immortal. The earmarks of immortality include insatiable hunger (without gaining weight), capacity for alcohol (sans drunkenness, addiction, and/or liver damage), inexhaustible sexual prowess, and physical invulnerability. Not to mention that it turns your eyes blue. Occasionally, even immortals need a rest, so they secret themselves in a dark place, a pharaoh’s tomb, say, and wait for sunlight to rouse them again. Now the toast of London as Reginald Ramsey, Egyptologist, Ramses has shared the forever potion with his beloved, Julie, daughter and only heir of his now deceased discoverer. Elsewhere, assorted characters of varying longevity are slouching toward a stately home where Julie’s former fiance (no hard feelings), Alex, is hosting an engagement party for Julie and "Ramsey." Cleopatra, whose mummified remains, on display in the Cairo Museum, Ramses had revivified with a few drops of the elixir, is understandably perplexed, being the only immortal raised from actual death. Bektaten, monarch of an ancient African civilization, invented the elixir; she’s after Ramses because she suspects he stole the formula. Seeking the pure blend, not the bowdlerized version they ingested, are the fracti, hangers-on of Bektaten’s archenemy Saqnos, who live only 200 years and hope to extend their sell-by date. Complicated? Definitely, as is the plot to kidnap Julie at the party and the mind-meld that enmeshes Cleopatra and Sibyl Parker, a successful American writer of Egypt-themed pulp fiction. Once the party is in progress, the clashing immortals generate a modicum of excitement, though not enough to justify the copious expository front-loading and preachy dialogue.

Despite its perks, immortality can, apparently, be a bore.

Pub Date: Nov. 21, 2017

ISBN: 978-1-101-97032-4

Page Count: 416

Publisher: Anchor

Review Posted Online: Sept. 5, 2017

Kirkus Reviews Issue: Sept. 1, 2017

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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THE SONG RISING

From the Bone Season series , Vol. 3

A tantalizing, otherworldy adventure with imagination that burns like fire.

The third installment of this fantasy series (The Bone Season, 2013; The Mime Order, 2015) expands the reaches of the fight against Scion far beyond London.

Paige Mahoney, though only 19, serves as the Underqueen of the Mime Order. She's the leader of the Unnatural community in London, a city serving under the ever more militaristic Scion, whose government is based on ridding the streets of "enemy" clairvoyants. But Paige knows the truth about Scion's roots—that an Unnatural and immortal race called the Rephaim, who come from the Netherworld, forced Scion into existence to gain control over the growing human clairvoyant community. Scion’s hatred of clairvoyants now runs so deep that Paige is forced to consider moving her entire syndicate into hiding while she aims to stop Scion's next attack: there are rumors that Senshield, a scanner able to detect certain levels of clairvoyance, is going portable. Which means no Unnatural citizen is safe—their safe houses, their back-alley routes, are all at risk of detection. Paige’s main enemy this time around is Hildred Vance, mastermind of Scion’s military branch, ScionIDE. Vance creates terror by anticipating her opponent’s next moves, so with each step that Paige and her team take to dismantle Senshield, Vance is hovering nearby to toy with Paige’s will. Luckily, Paige is never separated for long from her Rephaite ally, Warden, as his presence is grounding. But their growing relationship, strengthened by their connection to the spirit world, takes a back seat to the constant, fast-paced action. The mesmerizing qualities of this series—insight into the different orders of clairvoyance as well as the intricately imagined details of Paige’s “dreamwalking” gift, with which she is able to enter others’ minds—fade to the background as this seven-part series climbs to its highest point of tension. Shannon’s world begins to feel more generically dystopian, but as Paige fights to locate and understand the spiritual energy powering Senshield, it is never less than captivating.

A tantalizing, otherworldy adventure with imagination that burns like fire.

Pub Date: March 7, 2017

ISBN: 978-1-63286-624-0

Page Count: 384

Publisher: Bloomsbury

Review Posted Online: Dec. 14, 2016

Kirkus Reviews Issue: Jan. 1, 2017

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