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THE HERO

When bandit attacks on traveling caravans grow worse, Capt. Auriga of the Eastern Trade Caravan Company talks of smashing...

In this fantasy novel, a simple caravan guard’s commitment to a dead friend leads him into a fight in an isolated town.

When bandit attacks on traveling caravans grow worse, Capt. Auriga of the Eastern Trade Caravan Company talks of smashing the bandits’ stronghold, located in an isolated valley quite close to his own home village. But when Auriga dies—by hitting his head during a race—the novel’s nameless narrator decides to continue this quest without Auriga. He finds a murkier situation in Dracheburg Valley than he expected, including a baron who long ago retreated from his responsibilities and an organized group of bandits who’ve recruited many erstwhile caravan guards. The town is populated by fearful or double-dealing people, including a shady sheriff and a saloon full of ne’er-do-wells. Meanwhile, a seemingly helpful criminal has a secret agenda regarding magical shards that are also the object of a wizard’s quest. (There’s even a major local infestation of bears.) The novel’s premise is an intriguing hybrid of fantasy and Western tropes, complete with an undertaker who measures the hero for a coffin. The author keeps the pace moving, and the characters’ “shades of gray” morality will likely keep readers interested—and unsure of whom to trust. However, the book presents some hurdles, including its language: Caravan guards in a medieval world use words like “ideology” and “feedback,” and when the narrator grows sick of the scheming around him, he tells the sheriff, “You and I are going to have a serious discussion,” sounding more like a TV dad than a swordsman. The novel also struggles with a rambling, chapterless structure, in which the narrator stumbles into one quest after another. The looseness may be intended to give the book a less epic and more realistic feeling, but it creates an environment in which the narrator doesn’t even mention his near-amnesia until page 59.

Pub Date: Jan. 23, 2013

ISBN: 978-1482026467

Page Count: 312

Publisher: CreateSpace

Review Posted Online: April 3, 2013

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DEVOLUTION

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

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  • New York Times Bestseller

Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z(2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 9, 2020

Kirkus Reviews Issue: March 1, 2020

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ARTEMIS

One small step, no giant leaps.

Weir (The Martian, 2014) returns with another off-world tale, this time set on a lunar colony several decades in the future.

Jasmine “Jazz” Bashara is a 20-something deliveryperson, or “porter,” whose welder father brought her up on Artemis, a small multidomed city on Earth’s moon. She has dreams of becoming a member of the Extravehicular Activity Guild so she’ll be able to get better work, such as leading tours on the moon’s surface, and pay off a substantial personal debt. For now, though, she has a thriving side business procuring low-end black-market items to people in the colony. One of her best customers is Trond Landvik, a wealthy businessman who, one day, offers her a lucrative deal to sabotage some of Sanchez Aluminum’s automated lunar-mining equipment. Jazz agrees and comes up with a complicated scheme that involves an extended outing on the lunar surface. Things don’t go as planned, though, and afterward, she finds Landvik murdered. Soon, Jazz is in the middle of a conspiracy involving a Brazilian crime syndicate and revolutionary technology. Only by teaming up with friends and family, including electronics scientist Martin Svoboda, EVA expert Dale Shapiro, and her father, will she be able to finish the job she started. Readers expecting The Martian’s smart math-and-science problem-solving will only find a smattering here, as when Jazz figures out how to ignite an acetylene torch during a moonwalk. Strip away the sci-fi trappings, though, and this is a by-the-numbers caper novel with predictable beats and little suspense. The worldbuilding is mostly bland and unimaginative (Artemis apartments are cramped; everyone uses smartphonelike “Gizmos”), although intriguing elements—such as the fact that space travel is controlled by Kenya instead of the United States or Russia—do show up occasionally. In the acknowledgements, Weir thanks six women, including his publisher and U.K. editor, “for helping me tackle the challenge of writing a female narrator”—as if women were an alien species. Even so, Jazz is given such forced lines as “I giggled like a little girl. Hey, I’m a girl, so I’m allowed.”

One small step, no giant leaps.

Pub Date: Nov. 14, 2017

ISBN: 978-0-553-44812-2

Page Count: 320

Publisher: Crown

Review Posted Online: July 16, 2017

Kirkus Reviews Issue: Aug. 15, 2017

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