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POWER PLAY

From the Mrs. Smith's Spy School for Girls series , Vol. 2

Fearless wannabe spy Abby’s return in her latest fast-paced, intriguing, international escapade involving a complex computer...

In this sequel to Mrs. Smith’s Spy School for Girls (2017), Abby and pals at Smith School seek to uncover an avenging, demented computer hacker.

Beneath Smith School’s “preppy paradise” lies a second, secret school that prepares kids to become spies for the government-sponsored Center, and 13-year-old Abby’s convinced she’d “make an amazing spy.” When Drexel Caine, father of Abby’s classmate Toby and owner of the challenging augmented reality game “Monster Mayhem,” is kidnapped, Toby receives instructions from a hacker. Toby must win “Monster Mayhem” in exchange for Drexel’s release. On their school trip to Paris, Toby vanishes at the Louvre, and Abby learns the hacker’s none other than the notorious Micron. Abby’s frantic search for missing Toby leads her to Florida and then, allied with Center agents, on a dangerous mission to London, hoping to trap Micron. Once again, Abby’s cheeky, first-person, present-tense narration lends immediacy, realism, and humor to her well-intended penchant for precarious adventure. Grounded by the traditional boarding school venue and supported by a diverse cast of school chums, Abby (who seems to be white) reveals the makings of a real spy in the suspenseful climax.

Fearless wannabe spy Abby’s return in her latest fast-paced, intriguing, international escapade involving a complex computer game guarantees a rousing read. (Mystery. 9-13)

Pub Date: July 3, 2018

ISBN: 978-1-4814-9023-8

Page Count: 288

Publisher: Aladdin

Review Posted Online: April 24, 2018

Kirkus Reviews Issue: May 15, 2018

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

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