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PIECES AND PLAYERS

Brain-teasing adventure for thinking kids.

Thirteen-year-old amateur sleuths and best friends Tommy Segovia, Calder Pillay and Petra Andalee join forces with two new junior detectives to tackle a shocking art robbery at a Chicago museum in this sequel to The Calder Game (2010).

When 13 priceless pieces of art disappear from the Farmer Museum in a heist Balliett patterns after the 1990 unsolved theft at Boston’s Isabella Stewart Gardner Museum, Tommy, Calder and Petra are summoned by their former teacher Ms. Hussey to meet with museum trustee Mrs. Sharpe. Mrs. Sharpe introduces them to legally blind Zoomy Chamberlain (from The Danger Box, 2010) and neatnik Early Pearl (from Hold Fast, 2013). Mrs. Sharpe believes the five precocious kids will make “an extraordinary, unexpected, and understated team” to solve the mystery. Working during spring break, the young sleuths notice seemingly unrelated, reoccurring clues (lion symbols; prime numbers three, five and 13; young men wearing black leather jackets; Mother Goose rhymes), which amazingly come together. Closely studying the stolen art, the five problem-solvers discover that it sends a coded message, which eventually leads them to the surprising conclusion. Juggling multiple pieces of art and multiple suspect players (including an interfering ghost), Balliett again deftly merges mystery, art and friendship into another perplexing puzzler.

Brain-teasing adventure for thinking kids. (author’s notes) (Mystery. 8-12)

Pub Date: March 31, 2015

ISBN: 978-0-545-29990-9

Page Count: 320

Publisher: Scholastic

Review Posted Online: Nov. 17, 2014

Kirkus Reviews Issue: Dec. 1, 2014

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THE CURSE ON SPECTACLE KEY

Supernatural mystery meets generational drama with hopeful endings for all.

Eleven-year-old Frank must solve a supernatural mystery to save his new home.

As fifth grade comes to an end, Frank Fernández is looking forward to finally staying put in Alabama for a second year, as promised, after a childhood spent following his parents’ home renovation work all across the country. Frequent relocation has made Frank wary of forming friendships or making plans, but his hopes for more stability are temporarily dashed when his parents announce plans to renovate a lighthouse in the Florida Keys, near where his mother grew up and his father’s home country of Cuba. Papi promises this will be their last move, though: The lighthouse will be theirs. But from their first day on Spectacle Key, things seem to go wrong: Tensions rise between his parents, and Frank’s hopes of a forever home are under threat from seemingly supernatural forces. In order to put down roots, Frank and new ghostly friend Connie, a White girl with freckles, must discover what secrets the island is hiding, uncovering Frank’s own family roots along the way. Frank is a fan of horror—he names his new Great Dane puppy Mary Shelley. But though there is some mild peril to be found, rather than a ghostly thriller, this is an appealing, lightly spooky family drama with valuable lessons for those who would hide from a difficult past instead of confronting and healing generational trauma.

Supernatural mystery meets generational drama with hopeful endings for all. (Supernatural. 8-12)

Pub Date: Sept. 6, 2022

ISBN: 978-0-06-313481-2

Page Count: 256

Publisher: Balzer + Bray/HarperCollins

Review Posted Online: July 12, 2022

Kirkus Reviews Issue: Aug. 1, 2022

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NARWHAL I'M AROUND

From the Incredibly Dead Pets of Rex Dexter series , Vol. 2

Funny delivery, but some jokes really miss the mark.

An animal ghost seeks closure after enduring aquatic atrocities.

In this sequel to The Incredibly Dead Pets of Rex Dexter (2020), sixth grader Rex is determined to once again use his ability to communicate with dead animals for the greater good. A ghost narwhal’s visit gives Rex his next opportunity in the form of the clue “bad water.” Rex enlists Darvish—his Pakistani American human best friend—and Drumstick—his “faithful (dead) chicken”—to help crack the case. But the mystery is only one of Rex’s many roadblocks. For starters, Sami Mulpepper hugged him at a dance, and now she’s his “accidental girlfriend.” Even worse, Darvish develops one of what Rex calls “Game Preoccupation Disorders” over role-playing game Monsters & Mayhem that may well threaten the pair’s friendship. Will Rex become “a Sherlock without a Watson,” or can the two make amends in time to solve the mystery? This second outing effectively carries the “ghost-mist” torch from its predecessor without feeling too much like a formulaic carbon copy. Spouting terms like plausible deniability and in flagrante delicto, Rex makes for a hilariously bombastic (if unlikable) first-person narrator. The over-the-top style is contagious, and black-and-white illustrations throughout add cartoony punchlines to various scenes. Unfortunately, scenes in which humor comes at the expense of those with less status are downright cringeworthy, as when Rex, who reads as White, riffs on the impossibility of his ever pronouncing Darvish’s surname or he plays dumb by staring into space and drooling.

Funny delivery, but some jokes really miss the mark. (Paranormal mystery. 8-12)

Pub Date: May 4, 2021

ISBN: 978-0-7595-5523-5

Page Count: 224

Publisher: Little, Brown

Review Posted Online: March 15, 2021

Kirkus Reviews Issue: April 1, 2021

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