by Brenda Seabrooke ‧ RELEASE DATE: Aug. 1, 2003
A new family, an old war, and an older house provide the ingredients for this satisfyingly spooky ghost story. Eleven-year-old Taylor is apprehensive about but resigned to spending the summer in rural West Virginia with her father and his new family. Although she looks forward to spending time with her father, and enjoys the company of ten-year-old stepbrother Peter, the active hostility she feels from 12-year-old stepsister Nicole is enough to make Taylor wish she’d never come—particularly when ghosts appear in the bedroom she is forced to share with Nicole. That the three children overcome their differences to discover why the unhappy lady and the fiercely threatening soldier haunt their house is a predictable enough plot development, but that does not make the accretion of events any less creepy or thrilling. Seabrooke paces her narrative effectively, allowing Nicole’s red-herring prank to resolve itself just in time to move the thrills to a higher level when the real ghosts show up. The ghostly drama’s source in the Civil War lends the whole an historical frisson entirely appropriate to the setting. (Fiction. 9-13)
Pub Date: Aug. 1, 2003
ISBN: 0-525-46938-9
Page Count: 160
Publisher: Dutton
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: June 15, 2003
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by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Soman Chainani ; illustrated by Iacopo Bruno ‧ RELEASE DATE: May 14, 2013
Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.
Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.
Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).
Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)Pub Date: May 14, 2013
ISBN: 978-0-06-210489-2
Page Count: 496
Publisher: Harper/HarperCollins
Review Posted Online: Feb. 12, 2013
Kirkus Reviews Issue: April 15, 2013
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