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BEGINNING OF ARROGANCE

BOOK 1 OF A PALADIN'S JOURNEY

This outstanding series opener feels like the beginning of an epic Dungeons & Dragons campaign.

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This debut archetypal fantasy adventure revolves around a young man with no past who leads a group of unlikely heroes against a seemingly unstoppable evil.

Krell has only been a paladin of the god ReckNor for a short time, ever since his alcoholic mentor, Olgar, found him on the docks of Watford after he was rescued at sea floating on ship debris. But Krell is a survivor, and ReckNor has taken a liking to the courageous warrior. The god even speaks to him (inside his head) frequently. Still, Olgar warns Krell: “ReckNor is wild and tempestuous, like the sea. One minute it’s calm and gives you fish to feed your family, the next it washes them all out to sea and drowns them.” When workers at a dwarven mining camp mysteriously disappear, Krell and other adventurers are tasked with finding them. After this first mission, the misfit group goes on to investigate a haunted tower and inadvertently uncovers a grand-scale conspiracy that includes an invasion of amphibious creatures that worship a mad god. There are numerous noteworthy narrative elements here to satisfy even the most demanding fantasy fan. Krell’s eclectic companions are all memorable and intriguing in their own ways: a fey-touched sorcerer, a hulking orc, a badass female halfling, a warrior monk, a dwarven priest. Krell, not surprisingly, is the most complex character—a young (and naïve) paladin who is just beginning to understand his powers and destiny. The pacing of this first installment of a series is breakneck. Cole consciously structures the novel this way by removing the low intensity sequences that usually act as bridges between the high adrenaline scenes. This story is pure action and adventure from beginning to end. Additionally, the various monstrosities aren’t the stereotypical fare. The companions battle undead ghouls, cave wraiths, and sea devils, to name but a few. Lastly, the tale has an impressive scope. Although there is a complete story arc with a satisfying ending, this volume is just the start of a much larger saga.

This outstanding series opener feels like the beginning of an epic Dungeons & Dragons campaign.

Pub Date: June 30, 2022

ISBN: 978-0-228-86867-5

Page Count: 418

Publisher: Tellwell Talent

Review Posted Online: Nov. 25, 2022

Kirkus Reviews Issue: Jan. 15, 2023

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DEVOLUTION

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

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Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z(2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 9, 2020

Kirkus Reviews Issue: March 1, 2020

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OPERATION BOUNCE HOUSE

A disarmingly heartfelt space adventure that dares to suggest genocide might be a bad business.

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When a bunch of corporate assholes mark their planet for destruction, a garage band of colonists must defend their home world with the power of rock.

Slightly sidestepping his frenetic litRPG—literary role-playing game—doorstoppers, here Dinniman takes on capitalism, propaganda, xenophobia, and violence as entertainment. Thankfully for readers, it’s all wrapped in the usual profane, adolescent humor, and SF readers will have a ball. A couple of hundred years after they left Earth, the inhabitants of the interstellar colony of New Sonora weren’t expecting much in the way of new threats, especially after a mysterious illness killed almost everyone between the ages of 30 and 60. That disaster left only the young and the old on the populated planet, where farming is enabled by highly accelerated AI and people are generally cool with each other. But when drummer Oliver Lewis stumbles across a foul-mouthed killer mech piloted by a child, he realizes that something’s definitely fishy. Earth, it seems, has classified the New Sonorans as non-human and scheduled their destruction as a paid, five-day combat game. Apex Industries, led by lead mercenary Eli Opel, has reverse-engineered Ender’s Game and is turning loose its players with real bullets and bombs on the population of New Sonora. The resistance is a weird bunch, led by proto-slacker Oliver; his little sister, Lulu; and his ex-girlfriend, documentary filmmaker and burgeoning revolutionary Rosita Zapatero, as well as the other members of Oliver’s band, the Rhythm Mafia. Thankfully, they also have Roger, the last functioning AI on the planet, though Oliver’s grandfather permanently programmed it to nannybot mode as a dying joke. Call the book overlong—the battle scenes often feel like watching someone play a videogame—but the humor and the execution are cutting without being mean and there’s almost always a point.

A disarmingly heartfelt space adventure that dares to suggest genocide might be a bad business.

Pub Date: Feb. 10, 2026

ISBN: 9780593820308

Page Count: 448

Publisher: Ace/Berkley

Review Posted Online: Dec. 12, 2025

Kirkus Reviews Issue: Jan. 15, 2026

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