by Cait May & Trevor Bream ; illustrated by Cait May ‧ RELEASE DATE: Oct. 26, 2021
An irregularly enjoyable read.
A group of special youth find themselves a family.
In a clandestine meeting hinting at trouble to come, readers learn that there are six Irregularities, ranging in age from 6 to 16, and that malevolent interest swirls around them. These Irregularities turn out to be a motley group of charming kids with a variety of unusual qualities. One is a quiet selkie, always attached to her seal skin; another is a reptilian alien from a race that has disguised itself as human to infiltrate the government (which nods uncomfortably at antisemitic conspiracy theories that reference alien lizard people); one can turn into a bear; and the angst-y will-o-the-wisp is capable of malicious mind control. The young almost-people are safe in their sanctuary, the Playroom, but when they’re removed by a double agent, they must find their way to safety as a chosen family. Classic comic-style art is effectively deployed to show intense emotion and fast-paced action, and in addition to being nonhuman, the characters represent a diverse group of racial and gender identities that are generally background to the plot. A satisfying climax with a harmless but clichéd resolution about the power of love makes this a fun choice ideal for a middle-grade audience with a taste for more relatable X-Men–style heroes.
An irregularly enjoyable read. (sketches) (Graphic adventure. 9-14)Pub Date: Oct. 26, 2021
ISBN: 978-0-06-304354-1
Page Count: 288
Publisher: HarperAlley
Review Posted Online: Aug. 31, 2021
Kirkus Reviews Issue: Sept. 15, 2021
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by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Dav Pilkey & illustrated by Dav Pilkey ‧ RELEASE DATE: Aug. 28, 2012
Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.
Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.
Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…
Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)Pub Date: Aug. 28, 2012
ISBN: 978-0-545-17534-0
Page Count: 304
Publisher: Scholastic
Review Posted Online: June 19, 2012
Kirkus Reviews Issue: July 15, 2012
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