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MASTERS OF DOOM

HOW TWO GUYS CREATED AN EMPIRE AND TRANSFORMED POP CULTURE

Laudable coverage of an undeniably important, unsettling cultural transition.

Were John Carmack and John Romero the Lennon and McCartney of PC gaming? Spin magazine contributing editor Kushner answers yes in his detailed re-creation of the genre’s transition from basement to big time.

Creators of the notorious games Doom and Quake, “the Two Johns” achieved fortune by transforming a previously marginalized subculture. During their archetypically 1980s dysfunctional adolescence, computer games were considered a fad for seedy arcades, yet the duo simultaneously discovered a hacker underground exploding in fanzines and university labs. When volatile game addict Romero met coolly monastic programmer Carmack at a low-end Louisiana software startup, he saw the potential in his new friend’s ideas, specifically when Carmack divined how to duplicate Nintendo’s “scroll” on then-limited PCs. As in any scruffy underdog tale, readers will initially root for the Two Johns, although their tendency to betray backers and associates is an unsettling portent. By 1992, their team of unorthodox programmers had settled in Texas, and their company, id Software, rapidly established itself with violent “first-person shooters” like Wolfenstein 3-D. Then Doom became a full-fledged phenomenon, creating a blustering “deathmatch” culture. Predictably, id’s outsized success fractured the company into two entities, as Romero focused on pure design and a rock-star lifestyle while Carmack assigned importance to innovative programming. Kushner bolsters this narrative with a resume of rapid technological transformations over the past ten years, explaining why “porting” the games for different hardware became increasingly lucrative as shareware-style distribution became less so. He writes perceptively about these twists of commerce and technology, yet the book becomes rather repetitive in its portraits of all-night hacks, deathmatch sessions, frenzied game releases, and programmers’ increasingly petty conflicts. (Perhaps inadvertently, the author suggests a pathetic insularity as characteristic of many in the gaming world, who seemingly forsake community involvement and political awareness for their beloved PCs.) Many may well skim the final third in pursuit of the dirt on the Two Johns’ eventual falling-out.

Laudable coverage of an undeniably important, unsettling cultural transition.

Pub Date: May 13, 2003

ISBN: 0-375-50524-5

Page Count: 336

Publisher: Random House

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 15, 2003

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I AM OZZY

An autobiography as toxic and addictive as any drug its author has ever ingested.

The legendary booze-addled metal rocker turned reality-TV star comes clean in his tell-all autobiography.

Although brought up in the bleak British factory town of Aston, John “Ozzy” Osbourne’s tragicomic rags-to-riches tale is somehow quintessentially American. It’s an epic dream/nightmare that takes him from Winson Green prison in 1966 to a presidential dinner with George W. Bush in 2004. Tracing his adult life from petty thief and slaughterhouse worker to rock star, Osbourne’s first-person slang-and-expletive-driven style comes off like he’s casually relating his story while knocking back pints at the pub. “What you read here,” he writes, “is what dribbled out of the jelly I call my brain when I asked it for my life story.” During the late 1960s his transformation from inept shoplifter to notorious Black Sabbath frontman was unlikely enough. In fact, the band got its first paying gigs by waiting outside concert venues hoping the regularly scheduled act wouldn’t show. After a few years, Osbourne and his bandmates were touring America and becoming millionaires from their riff-heavy doom music. As expected, with success came personal excess and inevitable alienation from the other members of the group. But as a solo performer, Osbourne’s predilection for guns, drink, drugs, near-death experiences, cruelty to animals and relieving himself in public soon became the stuff of legend. His most infamous exploits—biting the head off a bat and accidentally urinating on the Alamo—are addressed, but they seem tame compared to other dark moments of his checkered past: nearly killing his wife Sharon during an alcohol-induced blackout, waking up after a bender in the middle of a busy highway, burning down his backyard, etc. Osbourne is confessional to a fault, jeopardizing his demonic-rocker reputation with glib remarks about his love for Paul McCartney and Robin Williams. The most distinguishing feature of the book is the staggering chapter-by-chapter accumulation of drunken mishaps, bodily dysfunctions and drug-induced mayhem over a 40-plus-year career—a résumé of anti-social atrocities comparable to any of rock ’n’ roll’s most reckless outlaws.

An autobiography as toxic and addictive as any drug its author has ever ingested.

Pub Date: Jan. 25, 2010

ISBN: 978-0-446-56989-7

Page Count: 320

Publisher: Grand Central Publishing

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 1, 2009

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THE ELEMENTS OF STYLE

50TH ANNIVERSARY EDITION

Stricter than, say, Bergen Evans or W3 ("disinterested" means impartial — period), Strunk is in the last analysis...

Privately published by Strunk of Cornell in 1918 and revised by his student E. B. White in 1959, that "little book" is back again with more White updatings.

Stricter than, say, Bergen Evans or W3 ("disinterested" means impartial — period), Strunk is in the last analysis (whoops — "A bankrupt expression") a unique guide (which means "without like or equal").

Pub Date: May 15, 1972

ISBN: 0205632645

Page Count: 105

Publisher: Macmillan

Review Posted Online: Oct. 28, 2011

Kirkus Reviews Issue: May 1, 1972

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