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THE DRAGONSTONE

A fantasy novel set in McKiernan's ``Mithgar,'' very much of a piece with the others in this popular series (The Voyage of the Fox Rider, 1993, etc). The one at hand is a generic adventure that might come straight from a role-playing game, right down to the opening scene, where our intrepid heroines Lady Arin and Aiko (an elf and a female samurai) enter a disreputable tavern in search of a one-eyed man, in fulfillment of an obscure prophecy. They end up with not one but two candidates: the local drunk, Alos, and a recently wounded warrior, Egil. Lacking grounds to choose between the two, Lady Arin decides to bring both along on her quest. We are then treated to a long flashback detailing the prophecy and the nature of the mission, on which, as usual, the Fate of the World depends. A mysterious talisman, entrusted to the order of Mages by the dragons of the world, has disappeared, and the elf and her companions are charged with finding it. So off they go into an episodic plot full of trolls, bards, mages, battles, escapes, a raging maelstrom, and, yes, dragons—adding new members to the company and learning more about the meaning of the prophecy along the way. The narrative too often resembles the random encounters generated by gaming dice, with just enough twists to stave off utter boredom. It doesn't help that some of the characters speak in a pastiche of Elizabethan English, others in stereotyped low rustic, still others in featureless modern dialect. McKiernan's bestseller status shows that there's an audience for this sort of work, and they will undoubtedly flock to his latest. But there is little to suggest that the author has grown in either craft or vision since his earliest attempts at ersatz Tolkien. Fresh fodder for the addicted; others can safely skip it.

Pub Date: Nov. 1, 1996

ISBN: 0-451-45560-6

Page Count: 544

Publisher: ROC/Penguin

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Sept. 1, 1996

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ELANTRIS

A cut above the same-old, but hardly a classic.

Debut author Sanderson serves up an epic fantasy novel that is (startlingly) not Volume One of a Neverending Sequence.

Ten years ago, the magical city of Elantris fell under a curse, and the land of Arelon it once ruled has hit hard times. The mysterious transformation known as the Shaod, which falls on Arelenes at random and used to turn them into spell-wielding Elantrians, now leaves its victims half-dead husks, exiled to live in the ruined city. Even Prince Raoden, transformed overnight, finds himself imprisoned with the others—but he’s soon rallying the downtrodden and seeking out the source of the curse. Meanwhile, his betrothed, Princess Sarene of Teod (Sanderson’s got a tin ear for names), sets about modernizing the backward Arelish court, and thwarting the schemes of the spy-priest Hrathen of Fjorden, who plots to convert Arelon to his harsh Derethi faith. Sanderson offers an unusually well-conceived system of magic, but he cuts his characters from very simple cloth: only the Derethi agent Hrathen develops any intriguing depth or complexity. Still, the pages turn agreeably, the story has some grip and it’s a tremendous relief to have fruition in a single volume. (Not that sequels won’t be coming.)

A cut above the same-old, but hardly a classic.

Pub Date: May 1, 2005

ISBN: 0-765-31177-1

Page Count: 512

Publisher: Tor

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 15, 2005

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ROYAL ASSASSIN

Second entry in Hobb's fantasy series about the Six Duchies and their Farseer kings (Assassin's Apprentice, 1995). At Buckkeep, King Shrewd lies dying, attended only the by the faithful, enigmatic Fool; King in Waiting Verity spends all his time Skilling to befuddle and bemuse the dreaded Red Ship Raiders, while his beautiful, neglected wife, Kettricken, wanders disconsolately. Young FitzChivalry, still ailing after his previous mission, tries to serve both Shrewd and Verity while seeking ways to frustrate the vaulting ambitions of Shrewd's youngest son, the viperous Prince Regal. Shrewd, meantime, has forbidden poor Fitz to marry his beloved Molly, a commoner. Fitz also possesses the Wit, an ability to talk to and empathize with animals, and he bonds with a young wolf he rescues from cruel captivity. Verity builds his own warships, but still can't defeat the Raiders—and the weaker Verity grows, the more the people listen to Regal's treacherous murmurings. Finally, Verity goes into the mountains seeking the Elderlings, a godlike race that helped a previous Farseer king to defeat the Raiders, leaving Fitz to protect Kettricken and Shrewd. Another spellbinding installment, built of patient detail, believable characters, and mature plotting—though, at an unwarranted 608 pages, there are ominous signs that Hobb's beginning to lose control of her narrative.

Pub Date: May 1, 1996

ISBN: 0-553-37563-6

Page Count: 608

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1996

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