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TREASURE TOWN

A boisterous, slapstick adventure that will entertain budding readers, despite its skimpy character development.

A trio of adventurous kids and two oddball adults find unexpected treasure in this middle-grade adventure by siblings Wilhelm (The Price of Denial, 2013) and Terrat (True Shoes, 2012).

Youngsters Luis, Speedup and Hayley B. have heard the story of the pirate Jean Lafitte, and how he may have left some buried treasure in their hometown of Sandy Feet, Florida. One day, they finally decide to go after the treasure themselves, with nothing more than Hayley B.’s “intuition” and her grandfather’s shovel to aid them. Cue the arrival of big, dumb Yuke Johnson, and his only slightly smarter friend, Bug Luck—two slapstick prospectors who hopped a train car expecting to arrive in Alaska rather than Florida. All Yuke knows is digging, so when Bug gets upset about being so far south, Yuke reacts by digging up the street all the way down to the water main, sending the police chief's car up in a geyser. Of course, the kids recruit these wacky strangers to help them in their own quest to find Lafitte’s treasure. Although they don’t discover Spanish doubloons under the Sandy Feet beach, they do accidentally discover another historical treasure, and the friendships they build are an even better payoff. The diversity of the main trio of friends is refreshing. However, there are some stereotypical elements that don’t make the best use of the cast; for example, Hayley B., the only girl, is the one with intuition, and the town’s police chief is a fun-hating doughnut eater. Yuke and Bug are ridiculous and unbelievable, but that’s part of their charm. This Kickstarter-funded chapter book is designed for readers who are just moving on from beginner books, but not yet ready for larger novels. As a result, the vocabulary and high-interest topic are sure to please readers in that niche. The notes on pirate history at the end of the book extend the fun beyond the story.

A boisterous, slapstick adventure that will entertain budding readers, despite its skimpy character development.

Pub Date: April 20, 2015

ISBN: 978-0-9857836-4-8

Page Count: 67

Publisher: Long Stride Books

Review Posted Online: Feb. 5, 2015

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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HOW TO CATCH A MONSTER

From the How To Catch… series

Only for dedicated fans of the series.

When a kid gets the part of the ninja master in the school play, it finally seems to be the right time to tackle the closet monster.

“I spot my monster right away. / He’s practicing his ROAR. / He almost scares me half to death, / but I won’t be scared anymore!” The monster is a large, fluffy poison-green beast with blue hands and feet and face and a fluffy blue-and-green–striped tail. The kid employs a “bag of tricks” to try to catch the monster: in it are a giant wind-up shark, two cans of silly string, and an elaborate cage-and-robot trap. This last works, but with an unexpected result: the monster looks sad. Turns out he was only scaring the boy to wake him up so they could be friends. The monster greets the boy in the usual monster way: he “rips a massive FART!!” that smells like strawberries and lime, and then they go to the monster’s house to meet his parents and play. The final two spreads show the duo getting ready for bed, which is a rather anticlimactic end to what has otherwise been a rambunctious tale. Elkerton’s bright illustrations have a TV-cartoon aesthetic, and his playful beast is never scary. The narrator is depicted with black eyes and hair and pale skin. Wallace’s limping verses are uninspired at best, and the scansion and meter are frequently off.

Only for dedicated fans of the series. (Picture book. 5-8)

Pub Date: Sept. 1, 2017

ISBN: 978-1-4926-4894-9

Page Count: 40

Publisher: Sourcebooks Jabberwocky

Review Posted Online: July 14, 2017

Kirkus Reviews Issue: Aug. 1, 2017

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