by Frank L. Cole ‧ RELEASE DATE: Aug. 8, 2017
Cole pitches some entertaining notions but proves weak on follow-through.
Four young people test a new, high-tech amusement park ride that tests them in turn.
In openly admitted homage to Charlie and the Chocolate Factory, Cole brings together a quartet of (supposed) contest winners to take the titular machine on an inaugural ride. Outfitting them in special body suits (“We’re going to look like Oompa-Loompas”), he subjects them to a barrage of hazards ranging from a stampede of miniature moose to a cleaver-wielding actor specializing in psychopathic murderers and murderous robots. But although it’s all the product of an advanced form of virtual reality that is supposed to incorporate each player’s distinctive fears, most of the terrors encountered (aside from the moose) are generic horror-show fare. The four preteens—two white, one “dark-skinned,” one “olive”—make up a like muddle: Cameron is a motor-mouthed brainiac (with a fetching habit of unconsciously stripping to his underwear when deep in thought), Nika and Trevor are afflicted with medical conditions that leave them, respectively, incapable of feeling any physical pain or fear, and in an odd bit of genre miscasting, Devin is clairvoyant. Moreover, the author himself seems unsure where the VR ends and the other sort resumes; the robots, for instance, seem to exist in both.
Cole pitches some entertaining notions but proves weak on follow-through. (Science fantasy. 11-13)Pub Date: Aug. 8, 2017
ISBN: 978-0-399-55282-3
Page Count: 320
Publisher: Delacorte
Review Posted Online: April 16, 2017
Kirkus Reviews Issue: May 1, 2017
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by Trenton Lee Stewart ; illustrated by Manu Montoya ‧ RELEASE DATE: Sept. 24, 2019
Clever as ever—if slow off the mark—and positively laden with tics, quirks, and puns.
When deadly minions of archvillain Ledroptha Curtain escape from prison, the talented young protégés of his twin brother, Nicholas Benedict, reunite for a new round of desperate ploys and ingenious trickery.
Stewart sets the reunion of cerebral Reynie Muldoon Perumal, hypercapable Kate Wetherall, shy scientific genius George “Sticky” Washington, and spectacularly sullen telepath Constance Contraire a few years after the previous episode, The Mysterious Benedict Society and the Prisoner’s Dilemma (2009). Providing relief from the quartet’s continual internecine squabbling and self-analysis, he trucks in Tai Li, a grubby, precociously verbal 5-year-old orphan who also happens to be telepathic. (Just to even the playing field a bit, the bad guys get a telepath too.) Series fans will know to be patient in wading through all the angst, arguments, and flurries of significant nose-tapping (occasionally in unison), for when the main action does at long last get under way—the five don’t even set out from Mr. Benedict’s mansion together until more than halfway through—the Society returns to Nomansan Island (get it?), the site of their first mission, for chases, narrow squeaks, hastily revised stratagems, and heroic exploits that culminate in a characteristically byzantine whirl of climactic twists, triumphs, and revelations. Except for brown-skinned George and olive-complected, presumably Asian-descended Tai, the central cast defaults to white; Reynie’s adoptive mother is South Asian.
Clever as ever—if slow off the mark—and positively laden with tics, quirks, and puns. (Fiction. 11-13)Pub Date: Sept. 24, 2019
ISBN: 978-0-316-45264-9
Page Count: 400
Publisher: Megan Tingley/Little, Brown
Review Posted Online: April 27, 2019
Kirkus Reviews Issue: May 15, 2019
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by Trenton Lee Stewart illustrated by Diana Sudyka
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by Trenton Lee Stewart & illustrated by Diana Sudyka
by Gordon Korman ‧ RELEASE DATE: July 21, 2020
This weave of perceptive, well-told tales wears its agenda with unusual grace.
Two young people of different generations get profound lessons in the tragic, enduring legacy of war.
Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”
This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)Pub Date: July 21, 2020
ISBN: 978-1-338-29020-2
Page Count: 240
Publisher: Scholastic
Review Posted Online: April 7, 2020
Kirkus Reviews Issue: May 1, 2020
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