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TOM CRINGLE

THE PIRATE AND THE PATRIOT

Inspired by two early–19th-century tales, Hausman delivers more nonstop nautical adventure in the wake of Tom Cringle: Battle on the High Seas (2000). Tom, 14, already First Lieutenant in the Royal Navy, rescues a group of “stolen” slaves, and is then ordered to return them to their owner. Off Jamaica’s coast as well as deep within its lush interior, Tom wrestles a succession of large, dangerous animals, plus his own conscience, as, aided by his charges as well as trusty companions Sneezer, a huge Newfoundland, and Peter Mangrove, peg-legged former slave of Lord Nelson, he repels repeated attacks from a gang of bloodthirsty American pirates bent on recovering their human loot. Hill’s small, crudely drawn ink sketches aptly illustrate Tom’s on-the-fly journal entries. Colorful characters (not one but two of whom spring back onstage after supposedly dying the first time around), plenty of brisk action, a vividly rendered tropical setting, and a capable but clumsy protagonist whose insecurities vanish in the crunch, once again make a winning combination, and it is clear at the end that Tom’s exploits are far from over. (Fiction. 11-13)

Pub Date: Sept. 1, 2001

ISBN: 0-689-82811-X

Page Count: 160

Publisher: Simon & Schuster

Review Posted Online: June 24, 2010

Kirkus Reviews Issue: July 1, 2001

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THE MYSTERIOUS BENEDICT SOCIETY

From the Mysterious Benedict Society series , Vol. 1

Low in physical violence, while being rich in moral and ethical issues, as well as in appealingly complex characters and...

Running long but hung about with cantrips to catch clever readers, Stewart’s children’s debut pits four exceptional youngsters, plus a quartet of adult allies, against a deranged inventor poised to inflict an involuntary “Improvement” on the world. Recruited by narcoleptic genius Mr. Benedict through a set of subtle tests of character, Reynie, Sticky, Kate and Constance are dispatched to the Learning Institute for the Very Enlightened to find out how its brilliant founder, Ledroptha Curtain, is sending out powerful mental messages that are sowing worldwide discord. Gifted with complementary abilities that range from Reynie’s brilliance with detail to Constance’s universally infuriating contrariness, the four pursue their investigation between seemingly nonsensical lessons and encounters with sneering upper-class “Executives,” working up to a frantic climax well-stocked with twists and sudden reversals.  Low in physical violence, while being rich in moral and ethical issues, as well as in appealingly complex characters and comedy sly and gross, this Lemony Snicket–style outing sprouts hooks for hearts and minds both—and, appropriately, sample pen-and-ink illustrations that look like Brett Helquist channeling Edward Gorey. (Fantasy. 11-13)

Pub Date: March 1, 2007

ISBN: 0-316-05777-0

Page Count: 496

Publisher: Megan Tingley/Little, Brown

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Jan. 1, 2007

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WAR STORIES

This weave of perceptive, well-told tales wears its agenda with unusual grace.

Two young people of different generations get profound lessons in the tragic, enduring legacy of war.

Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”

This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)

Pub Date: July 21, 2020

ISBN: 978-1-338-29020-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: April 7, 2020

Kirkus Reviews Issue: May 1, 2020

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