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ONE PATH

BOOK ONE

The pull of tradition collides with the reality of progress in this grim and graphic fantasy tale.

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In writer/illustrator Broadmore’s graphic novel, a tribe of cave women and girls fights for survival in a primeval, uncaring world.

As this first installment begins, an all-female cave tribe prepares for yet another epic struggle against the dinos ravaging its ranks. It’s an unhealthy status quo that the novel’s titular character is determined to overcome, with rough justice awaiting all who sidestep her dictates—as the beheading of one character, caught stealing from the tribe’s reserves, makes plain. This execution, One Path tersely informs the band, leaves “one less thief to feed among us today.” However, the tribe has no choice but to follow its leader “who has dreamed the long dream, and seen the Great Quarry,” because humans are always in danger of oblivion. As the story unfolds, the tribe wages a blood-drenched battle against the dinosaur pack that marks an uneasy turning point for the tribe’s members—but the biggest, meanest T. Rex of this particular valley has plans of its own. One Path must flee for her life to avoid an unwanted sacrifice, which appears to tee up a sequel. Present-day readers, who are surrounded by endless virtual distractions and tech-driven comforts, may find it easy to forget humankind’s primordial origins. This fanciful novel, in which humans live alongside dinosaurs,effectively presents a world where success is never a given and survival is measured out in weeks or months. This is as dark and visceral as heroic fantasy gets, particularly in comic form—and for readers who enjoy the genre, this book delivers the goods, along with the gore.

The pull of tradition collides with the reality of progress in this grim and graphic fantasy tale.

Pub Date: April 8, 2025

ISBN: 9781545819364

Page Count: 200

Publisher: Mad Cave Studios

Review Posted Online: Jan. 27, 2025

Kirkus Reviews Issue: March 15, 2025

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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SHUBEIK LUBEIK

Immensely enjoyable.

The debut graphic novel from Mohamed presents a modern Egypt full of magical realism where wishes have been industrialized and heavily regulated.

The story opens with a televised public service announcement from the General Committee of Wish Supervision and Licensing about the dangers of “third-class wishes”—wishes that come in soda cans and tend to backfire on wishers who aren’t specific enough (like a wish to lose weight resulting in limbs falling from the wisher’s body). Thus begins a brilliant play among magic, the mundane, and bureaucracy that centers around a newsstand kiosk where a devout Muslim is trying to unload the three “first-class wishes” (contained in elegant glass bottles and properly licensed by the government) that have come into his possession, since he believes his religion forbids him to use them. As he gradually unloads the first-class wishes on a poor, regretful widow (who then runs afoul of authorities determined to manipulate her out of her valuable commodity) and a university student who seeks a possibly magical solution to their mental health crisis (but struggles with whether a wish to always be happy might have unintended consequences), interstitials give infographic histories of wishes, showing how the Western wish-industrial complex has exploited the countries where wishes are mined (largely in the Middle East). The book is exceptionally imaginative while also being wonderfully grounded in touching human relationships, existential quandaries, and familiar geopolitical and socio-economic dynamics. Mohamed’s art balances perfectly between cartoon and realism, powerfully conveying emotions, and her strong, clean lines gorgeously depict everything from an anguished face to an ornate bottle. Charts and graphs nicely break up the reading experience while also concisely building this larger world of everyday wishes. Mohamed has a great sense of humor, which comes out in footnotes and casual asides throughout.

Immensely enjoyable.

Pub Date: Jan. 10, 2023

ISBN: 978-1-524-74841-8

Page Count: 528

Publisher: Pantheon

Review Posted Online: Oct. 26, 2022

Kirkus Reviews Issue: Nov. 15, 2022

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