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WHISPERING PINES

From the Whispering Pines series , Vol. 1

Perfect for reading under a blanket with a flashlight.

An unearthly, eyeball-stealing cosmic horror stalks kids.

Whispering Pines, Connecticut, is a strange town where the speed limit has a decimal point and school rules include bans on both chalk and the wearing of garlic. New-kid Rae wants a fresh start—a year ago, the middle schooler had confided in her best friend that Rae’s father was abducted by the government to cover up alien existence, only to be betrayed when her secrets were spread, leading to ridicule and ostracization. Her neighbor Caden is the school weirdo: His mother’s a ghost hunter, and his gift of paranormal empathy landed him in trouble in his younger years. Moreover, his brother has disappeared, and he’s responsible. While both kids navigate desire for friendship and connection as well as their places in complicated family dynamics, what brings them together is a mystery about something hunting kids and stealing their eyes—and its possible connection to a terrible adjacent dimension packed with horrors. The scary parts (aside from eyeballs, bodies, abominations, and the like) capitalize on sensations of wrongness, primal fears, being watched, and twisted games of hide-and-seek. The third-person narration alternates between the two characters, and in addition to their plots (both the realistically nuanced family-and-friend storylines and the genre-specific pulpy thread), the town’s overflowing with red herrings to complicate the mystery and seed future Whispering Pines stories. One side character has a Japanese surname; otherwise characters default to white.

Perfect for reading under a blanket with a flashlight. (Horror. 8-13)

Pub Date: Sept. 1, 2020

ISBN: 978-1-5344-6047-8

Page Count: 320

Publisher: Aladdin

Review Posted Online: May 16, 2020

Kirkus Reviews Issue: June 1, 2020

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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HOLES

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this...

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Sentenced to a brutal juvenile detention camp for a crime he didn't commit, a wimpy teenager turns four generations of bad family luck around in this sunburnt tale of courage, obsession, and buried treasure from Sachar (Wayside School Gets a Little Stranger, 1995, etc.).

Driven mad by the murder of her black beau, a schoolteacher turns on the once-friendly, verdant town of Green Lake, Texas, becomes feared bandit Kissin' Kate Barlow, and dies, laughing, without revealing where she buried her stash. A century of rainless years later, lake and town are memories—but, with the involuntary help of gangs of juvenile offenders, the last descendant of the last residents is still digging. Enter Stanley Yelnats IV, great-grandson of one of Kissin' Kate's victims and the latest to fall to the family curse of being in the wrong place at the wrong time; under the direction of The Warden, a woman with rattlesnake venom polish on her long nails, Stanley and each of his fellow inmates dig a hole a day in the rock-hard lake bed. Weeks of punishing labor later, Stanley digs up a clue, but is canny enough to conceal the information of which hole it came from. Through flashbacks, Sachar weaves a complex net of hidden relationships and well-timed revelations as he puts his slightly larger-than-life characters under a sun so punishing that readers will be reaching for water bottles.

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this rugged, engrossing adventure. (Fiction. 9-13)

Pub Date: Sept. 1, 1998

ISBN: 978-0-374-33265-5

Page Count: 233

Publisher: Farrar, Straus and Giroux

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2000

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