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THE COPPER GAUNTLET

From the Magisterium series , Vol. 2

Both a successful addition to the middle-grade magic school genre and a satisfying sequel.

Book 2 in the middle-grade Magisterium fantasy series delves deeper into its protagonist’s connection with the Enemy of Death.

Picking up where The Iron Trial (2014) left off, almost-13-year-old Callum Hunt, along with his Chaos-ridden pet wolf, Havoc, is back home from his first year at the Magisterium (a school for mages) for summer vacation. But his father is acting strangely, and Callum suspects that his father knows what Call himself had just found out (in Book 1): that he, Callum, apparently has the soul of Constantine Madden—the evil Enemy of Death. When Havoc goes missing, and Call, searching for him, discovers him chained in their basement in a cell-like room that also contains information in his father’s handwriting about the Alkahest—a powerful weapon for killing mages—he concludes that his father plans to kill him, so he and Havoc run away. Returning to the Magisterium for his second year, Call keeps both the true nature of his soul and his father’s behavior a secret, even from best friends and fellow apprentices Tamara and Aaron, afraid they will turn against him. This tightly plotted story shines with imaginative twists and settings, sparks of humor, and a rich portrayal of friendship in the face of doubt. The co-authors successfully probe the themes of good and evil even as they craft an entertainingly fast-paced read.

Both a successful addition to the middle-grade magic school genre and a satisfying sequel. (Fantasy. 9-13)

Pub Date: Sept. 1, 2015

ISBN: 978-0-545-52228-1

Page Count: 272

Publisher: Scholastic

Review Posted Online: June 22, 2015

Kirkus Reviews Issue: July 15, 2015

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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THE LION OF LARK-HAYES MANOR

A pleasing premise for book lovers.

A fantasy-loving bookworm makes a wonderful, terrible bargain.

When sixth grader Poppy Woodlock’s historic preservationist parents move the family to the Oregon coast to work on the titular stately home, Poppy’s sure she’ll find magic. Indeed, the exiled water nymph in the manor’s ruined swimming pool grants a wish, but: “Magic isn’t free. It cosssts.” The price? Poppy’s favorite book, The Lion, the Witch, and the Wardrobe. In return she receives Sampson, a winged lion cub who is everything Poppy could have hoped for. But she soon learns that the nymph didn’t take just her own physical book—she erased Narnia from Poppy’s world. And it’s just the first loss: Soon, Poppy’s grandmother’s journal’s gone, then The Odyssey, and more. The loss is heartbreaking, but Sampson’s a wonderful companion, particularly as Poppy’s finding middle school a tough adjustment. Hartman’s premise is beguiling—plenty of readers will identify with Poppy, both as a fellow bibliophile and as a kid struggling to adapt. Poppy’s repeatedly expressed faith that unveiling Sampson will bring some sort of vindication wears thin, but that does not detract from the central drama. It’s a pity that the named real-world books Poppy reads are notably lacking in diversity; a story about the power of literature so limited in imagination lets both itself and readers down. Main characters are cued White; there is racial diversity in the supporting cast. Chapters open with atmospheric spot art. (This review has been updated to reflect the final illustrations.)

A pleasing premise for book lovers. (Fantasy. 9-12)

Pub Date: May 2, 2023

ISBN: 9780316448222

Page Count: 320

Publisher: Little, Brown

Review Posted Online: Feb. 24, 2023

Kirkus Reviews Issue: March 15, 2023

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