by Jacqueline Ogburn ; illustrated by Rebecca Green ‧ RELEASE DATE: July 4, 2017
A sensitive, moving debut.
When 11-year-old Eric Harper begins caring for an injured unicorn, his life is changed by the choices he makes, the relationships he forms, and the secrets he uncovers.
Eric lives with his family on land that has belonged to Harpers for generations and shares a special bond with his grandmother. One day, Eric spies what he thinks is a white deer but quickly realizes is a white unicorn. Filled with the “most amazing feeling of comfort and happiness and excitement,” Eric follows the lame unicorn to the farmhouse his ailing grandmother recently sold to Dr. Brancusi, a veterinarian, and her daughter, Allegra. (All three characters appear to be white.) Dr. Brancusi senses Eric’s concern and asks him to help her treat the unicorn. Discovering the unicorn is pregnant with twins, Dr. Brancusi warns Eric they must keep her hidden until the babies are born and hires him to assist. Eric’s affinity to the unicorn deepens, and when she’s threatened and runs away, he frantically searches. In the end, although Eric experiences loss, he gains a special family connection. Despite the presence of supernatural creatures, Eric’s quiet, genuine, first-person voice tells a realistic story of family love and discovering one’s true self, the presence of the unicorn and other magical creatures adding just a touch of whimsy to a story about very real emotions, revealed in Green’s black-and-white illustrations.
A sensitive, moving debut. (Fiction. 10-12)Pub Date: July 4, 2017
ISBN: 978-0-544-76112-4
Page Count: 304
Publisher: HMH Books
Review Posted Online: April 30, 2017
Kirkus Reviews Issue: May 15, 2017
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by Angie Sage illustrated by Mark Zug ‧ RELEASE DATE: June 1, 2011
A memorable, edge-of-the-seat escapade that will enthrall confirmed fans and newbies alike.
The penultimate episode in this well-crafted series pits apprentice wizard Septimus and allies against a relentless tide of Things bent on overwhelming the Magyk that protects the town of Castle and establishing a penumbral Darke Domaine.
Their 14th birthdays become more battles for survival than celebrations for Sep and Princess Jenna when she is captured by the powerful Port Witch Coven. His planned visit to the deadly subterranean Darke Halls takes on special urgency after the Darke finds an opening in the palace and begins pouring out in a deadly tide through the streets. As usual, not only is the cast, particularly the large and tumultuous Heap family, sharply drawn both in the tale and in Zug’s finely detailed character studies at the chapter heads, but the danger and the spellcasting alike seem vividly real and credible. Lightening the load with humorous byplay and tucking in plenty of ghosts, strong-willed characters, deft literary references—a character named Bertie Bott, a house on There And Back Again Row—and a particularly exciting dragon battle, Sage expertly weaves multiple new and continuing plotlines together. An appendix ties up what loose ends it can while leaving the door open for the conclusion.
A memorable, edge-of-the-seat escapade that will enthrall confirmed fans and newbies alike. (Fantasy. 10-12)Pub Date: June 1, 2011
ISBN: 978-0-06-124242-7
Page Count: 656
Publisher: Katherine Tegen/HarperCollins
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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by James Dashner ‧ RELEASE DATE: Aug. 28, 2012
Off-the-shelf adventure modules, stocked with familiar character types and set into a scenario that is nonsensical even by...
Kicking off a multiauthor, multimedia thriller series modeled on The 39 Clues, this paint-by-numbers opener endows three teenagers with a football-sized time device and sends them back to 1492 to keep Columbus from being killed in a mutiny.
Strewing early scenes with clever "what's wrong with this picture?" references like a flag with 48 stars and the national capital as Philadelphia, Dashner hooks up self-described "Time Nerds" Dak (mad about history), Sera (ditto science) and Riq (ditto languages), with the Hystorians. Set up by Aristotle after the premature assassination of Alexander, this secret organization is meant to identify other history-derailing Great Breaks (through intuition, apparently) and to assist travelers from the future in fixing them. The Hystorians are opposed by a powerful group called SQ for no clear reason except that, you know, there have to be Bad Guys. Logic not being the strong suit here, the Time Nerds' first mission with the newly invented Infinity Ring takes them not to ancient Macedon but to 15th-century Spain. This and subsequent print volumes end on cliffhangers that segue into gamelike, online-only sequels (not seen) set in other eras and accessible with pass codes provided on foldout clue sheets.
Off-the-shelf adventure modules, stocked with familiar character types and set into a scenario that is nonsensical even by the usual low standards of formula time-travel adventure. (Science fiction. 10-12)Pub Date: Aug. 28, 2012
ISBN: 978-0-545-38696-8
Page Count: 192
Publisher: Scholastic
Review Posted Online: June 26, 2012
Kirkus Reviews Issue: July 15, 2012
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