Next book

BEAUREGARD IN A BOX

A kid traveling around the world in a box could be an imaginative premise for learning about various countries and cultures,...

Young Beauregard dreams of seeing the world but is afraid of air and ocean travel, in this rhyming picture book

He solves his problem by mailing himself in a big box to Finland, then Bali, and then Australia. Unfortunately, awkward text distracts from his adventure with an overuse of exclamation points and language that sounds forced to make the facile rhyming work. Mailing May, by Michael O. Tunnell (1997), is a more engaging, even true story of a child actually traveling in a mailed box. Maybe that’s not the point; Beauregard’s adventures could conceivably entertain and pique interest in these countries—although there’s not enough information to make this work, either. For example, young American readers aren’t likely to know a “didgeridoo” is not an animal but rather a musical instrument considered sacred in Aboriginal culture, but it’s included in a list of Australian fauna (“roos, / koalas, wallabies, didgeridoos”). Bassani’s colorful illustrations outlined in thin black line contain potentially interesting information; spreads reminiscent of tourist postcards feature icons for cultural or physical aspects of the nation placed on a map, but there are no details about the places and artifacts. The choice to portray Beauregard—a child from Alabama who has the same name as a Confederate general—as African-American is either cleverly subversive or simply uninformed.

A kid traveling around the world in a box could be an imaginative premise for learning about various countries and cultures, but it’s not sufficiently fleshed out here. (Picture book. 4-7)

Pub Date: April 17, 2018

ISBN: 978-1-486713-84-4

Page Count: 32

Publisher: Flowerpot Press

Review Posted Online: March 4, 2018

Kirkus Reviews Issue: March 15, 2018

Next book

GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

Next book

HOW TO CATCH A REINDEER

These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience.

The How to Catch A… crew try for Comet.

Having already failed to nab a Halloween witch, the Easter Bunny, a turkey, a leprechaun, the Tooth Fairy, and over a dozen other iconic trophies in previous episodes of this bestselling series, one would think the racially diverse gaggle of children in Elkerton’s moonlit, wintry scenes would be flagging…but no, here they lay out snares ranging from a loop of garland to an igloo baited with reindeer moss to an enticing candy cane maze, all in hopes of snagging one of Santa’s reindeer while he’s busy delivering presents. Infused with pop culture–based Christmas cheer (“Now I’ve already seen the shelf with the elf”), Comet prances past the traps until it’s time to gather up the kids, most of whom look terrified, for a group snapshot with the other reindeer and then climb back into harness: “This was a great stop but a few million to go / Christmas Eve must continue with style!” Though festive, the verse feels trite and unlikely to entice youngsters. A sprinkling of “True Facts About Reindeer” (“They live in the tundra, where they have friends like the arctic bunny”) wrap up this celebration of the predatory spirit. (This book was reviewed digitally.)

These reindeer games are a bit tired but, given the series’ popularity, should have a large, ready-made audience. (Picture book. 5-7)

Pub Date: Oct. 4, 2022

ISBN: 9781728276137

Page Count: 40

Publisher: Sourcebooks Wonderland

Review Posted Online: Dec. 12, 2022

Close Quickview