Next book

HAMMER

THE OCEAN KINGDOM

From the Hammer series , Vol. 1

Insensitive language isn’t the only rough spot, but younger fans of action manga may be entertained.

A young lad who can turn his hands into huge hammers wishes himself into the storybook that swallowed his father.

In episodic chapters that each start off in color then switch to line drawings, spiky-haired Stud Hammer discovers that his newly discovered superpower doesn’t make him any friends in his village but proves useful both in pounding monsters in his world and, after he’s sucked into watery Ocean City, hooking up with stern young Detective Dan and his big sister, ocean police commissioner Diane, to battle a supertough hammerhead shark political activist. Catering to readers who delight in continual slugfests with massive sound effects, the art is stuffed into cramped panels of wild (if hard to follow) action, and the plot jerks along from one set piece to the next, cutting off abruptly in a brief lull between battles. The special abilities displayed by Stud and several others are judgmentally characterized as “abnormal” in the equally patchy dialogue—when it’s not devolving into variations on “What the crap!!!” or weak banter in which “chubby” or “Mr. Chubs” are repeatedly used to insult Dan. Dan, Diane, and some associates are dark-skinned merfolk kitted out with tails and legs. Stud and other human Swirls, as those humans with magical mutations are called, are occasionally given a light toning, but in the monochrome scenes are generally left as unfilled figures.

Insensitive language isn’t the only rough spot, but younger fans of action manga may be entertained. (Adventure comic. 10-13)

Pub Date: June 7, 2022

ISBN: 978-0-7603-7683-6

Page Count: 224

Publisher: Rockport Publishers

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

Next book

THE BLOOD OF KINGS

From the Imagine Nation series , Vol. 1

Briskly paced, expertly crafted, and stocked with surprising twists and nuanced characters.

A young warrior battles inner ghosts and a rival to the throne in this series kickoff.

Switching to a graphic format, Myklusch returns to the elusive island of Imagine Nation, the setting of his Jack Blank novel series, where belief is the ruling principle. Dreaming of measuring up to his dead parents, Skerren takes center stage in a battle for the crown of Varagog, where it’s always 1404. He faces Zorn, the son of a displaced ruler who fled years ago following the cybernetic Rüstov’s invasion attempt. Orlando’s art effectively showcases Imagine Nation’s racially and culturally distinctive residents and settings as the high-action plot shifts scenes beyond Varagog to Faerie and futuristic Hightown—until an evil alliance in the Night Lands that threatens everyone on the island is revealed. In combat scenes, the artist also substitutes sprays of black Night Lander goop for red blood, rendering swordfights somewhat less gory. To the pleasure of returning fans (and comics readers in general), Jack and his fantastically rubbery-blue friend Allegra step in to help, and in a Marvel Universe–style twist, a conflicted older retainer nursing a devastating secret later plays a crucial role. Happily, for those readers who aren’t fans of never-ending plotlines, this volume offers enough of a resolution to work as a stand-alone.

Briskly paced, expertly crafted, and stocked with surprising twists and nuanced characters. (Graphic fantasy. 10-13)

Pub Date: Jan. 7, 2025

ISBN: 9781665928182

Page Count: 312

Publisher: Aladdin

Review Posted Online: Oct. 11, 2024

Kirkus Reviews Issue: Nov. 15, 2024

Next book

THE TIME MUSEUM

From the Time Museum series , Vol. 2

More excitement in the time stream—but always with time to party in between.

A mission back to 18th-century France traps Delia Bean and her Epoch Squad in a time loop from which they have to be rescued by their later selves.

Hidden agendas and wheels within wheels begin to emerge in this follow-up to the 2017 opener as the newly fledged squad is trained by genial time traveler Richard Nixon (“They always guess JFK!” he booms) in various seemingly random skills that turn out to be oddly useful later on. They are then sent to a ball in 1778, where their mysterious nemesis, the Grey Earl, first traps them, then secretly allows them to escape as part of some larger scheme. Meanwhile, nascent romances bloom and wilt, troubling revelations about the Time Museum’s origins come to light, and the squad shows its mettle in first battling a plant monster and later an outsized armored warrior. Though his panels tend to be small and tightly packed, Loux shows rare talent for depicting thrillingly dangerous-looking adversaries and cranking up both action and comedy with close-ups of wide-eyed, wide-mouthed faces. Nixon, who often looks more like Bob Hope (and behaves more like Robin Williams), is a scene stealer, but Delia and her team are lively enough to keep the plot moving along briskly. Except for new addition Pauline, a dark-skinned British rock guitarist with a thing for Delia, diversity markers are present but barely visible in the cast.

More excitement in the time stream—but always with time to party in between. (Graphic science fiction. 10-13)

Pub Date: June 11, 2019

ISBN: 978-1-59643-850-7

Page Count: 208

Publisher: First Second

Review Posted Online: April 13, 2019

Kirkus Reviews Issue: May 1, 2019

Close Quickview