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LITTLE VAMPIRE GOES TO SCHOOL

Designed and illustrated in graphic-novel style, this tongue-in-cheek import features a great array of skeletal ghosts, leering boggles, misshapen monsters—and one young, egg-shaped vampire in search of a friend. Lonely Little Vampire is dismayed to discover that human school isn’t held at night, but sitting at the same empty desk night after night, he soon finds himself exchanging notes with Michael, its daytime occupant. Overcoming the obvious obstacles, the two meet at last; enticed to visit Little Vampire’s old mansion, Michael proves sturdy enough to put aside his initial terrified response to its ooky-spooky, but by and large friendly, residents, and the stage is set for a rosy future. This reads like the opening chapters in a longer tale, but the set pieces and side jokes—“Would you give me your daughter’s hand?” “We lost it. Still got her foot if ya want”—will keep preteen comic-book fans amused. (Picture book. 8-12)

Pub Date: July 1, 2003

ISBN: 0-689-85717-9

Page Count: 40

Publisher: Simon & Schuster

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 1, 2003

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GHOSTS

Telgemeier’s bold colors, superior visual storytelling, and unusual subject matter will keep readers emotionally engaged and...

Catrina narrates the story of her mixed-race (Latino/white) family’s move from Southern California to Bahía de la Luna on the Northern California coast.

Dad has a new job, but it’s little sister Maya’s lungs that motivate the move: she has had cystic fibrosis since birth—a degenerative breathing condition. Despite her health, Maya loves adventure, even if her lungs suffer for it and even when Cat must follow to keep her safe. When Carlos, a tall, brown, and handsome teen Ghost Tour guide introduces the sisters to the Bahía ghosts—most of whom were Spanish-speaking Mexicans when alive—they fascinate Maya and she them, but the terrified Cat wants only to get herself and Maya back to safety. When the ghost adventure leads to Maya’s hospitalization, Cat blames both herself and Carlos, which makes seeing him at school difficult. As Cat awakens to the meaning of Halloween and Day of the Dead in this strange new home, she comes to understand the importance of the ghosts both to herself and to Maya. Telgemeier neatly balances enough issues that a lesser artist would split them into separate stories and delivers as much delight textually as visually. The backmatter includes snippets from Telgemeier’s sketchbook and a photo of her in Día makeup.

Telgemeier’s bold colors, superior visual storytelling, and unusual subject matter will keep readers emotionally engaged and unable to put down this compelling tale. (Graphic fiction. 8-12)

Pub Date: Sept. 13, 2016

ISBN: 978-0-545-54061-2

Page Count: 256

Publisher: Scholastic

Review Posted Online: July 1, 2016

Kirkus Reviews Issue: July 15, 2016

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THE MYSTERY OF THE MOON TOWER

From the Pathfinders Society series , Vol. 1

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure.

Five intrepid, young pathfinders explore the environmentally volatile Windrose Valley in search of a fabled treasure.

Deep in Windrose Valley awaits an adventurous summer at Camp Pathfinder, founded by a renowned, eccentric pioneer named Henry Merriweather. Merriweather’s fixation on finding the legendary Windrose treasure serves as a grand catalyst for the campers’ quest. The eclectic group of campers—newcomer Kyle, history buff Beth, zany magician-in-training Harry, cheerleader/math queen Vic, and tinkerer Nate—sets off, running all over town to find Merriweather’s baroque tile markers. Eventually, their efforts lead them to the Merriweather Estate, where the campers slowly uncover the mystery behind the Moon Tower catastrophe. Shortly after the bizarre incident, Merriweather disappeared, and the town’s fortunes failed. As the adolescent pathfinders near the trail toward the Moon Tower and inch ever closer to the treasure, they learn more about the mythical Merriweather and his infamous obsession. Sedita, Seraydarian, and Hamaker’s series debut zips along nicely, mixing cryptic teases with affable characters. Though the quieter moments rarely make much of an impact, the authors’ exposition-heavy worldbuilding incites enthusiasm for the campers’ endeavor. The hints of magic in the snappy illustrations add another layer of allure. Featuring flashes of time slips and a racially diverse cast, this graphic novel hits all the right spots for the inevitable sequel.

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure. (Fantasy. 8-12)

Pub Date: April 21, 2020

ISBN: 978-0-425-29186-3

Page Count: 176

Publisher: Viking

Review Posted Online: Jan. 20, 2020

Kirkus Reviews Issue: Feb. 15, 2020

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