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THE RUNAWAY PRINCESS

A quirky romp but also a niche one.

Princess Robin isn’t supposed to have adventures, but that doesn’t stop her in this French import.

Excited for the Aquatic Carnival, happy-go-lucky Princess Robin slips out of the castle without any adults catching her. Taking a shortcut through the woods, she comes across four brothers who, à la “Hansel and Gretel,” are terrified after having been dropped off in the woods by their father. Robin is determined to help them, and as adventures featuring a mermaid, pirates, kidnapping, and a candy house ensue, the quintet becomes fast friends. Adventures are broken down into three chapters (the book was originally published in three separate volumes), and each one includes a map and at least one interactive activity. “Dear reader,” prompts one, “please help our friends make the right choice! Which vine reaches all the way to the ground?” At least one, a connect-the-dots drawing, actively encourages children to put writing implement to book. The style and substance are less like Jeremy Whitley’s comic-book series Princeless or Ursula Vernon’s Hamster Princess and more as though Yellow Submarine and Luke Pearson’s Hilda had an extremely European baby. The scribbly crayon-and-ink illustrations have a bright, bold color palette and often take advantage of the diminutive size of Robin and her friends (all white-presenting) in their use of scale. Robin is one of only a few girl characters.

A quirky romp but also a niche one. (Graphic fantasy. 6-9)

Pub Date: Jan. 21, 2020

ISBN: 978-0-593-12416-1

Page Count: 272

Publisher: Random House

Review Posted Online: Oct. 12, 2019

Kirkus Reviews Issue: Nov. 1, 2019

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FOX & RABBIT CELEBRATE

From the Fox & Rabbit series , Vol. 3

Hooray, hooray for this par-tay.

Five more stories featuring buddy pair Fox and Rabbit.

Following the formula of its predecessors, this third installment of the Fox & Rabbit series focuses on Sparrow’s “super-trooper special” birthday. A slightly unrelated opening story introduces a variety of animal characters as Fox—proudly adopting the moniker “Fix-it Fox”—goes around trying to solve everyone’s “enormous problems.” In the next story, Fox and Rabbit scheme to make the “biggest, roundest, yummiest pizza in the world.” They pilfer ingredients from Sparrow’s garden (a nod to the first book) and ask Mouse for mozzarella. Subsequent stories—each contained in a chapter—involve a pizza-cooking dragon, the “really awesome” party, and a birthday wish that finally comes true. Dudás’ full-color cartoon illustrations complement Ferry’s chipper tone and punny dialogue for an upbeat woodland romp. Even the turtle, who always comically arrives at the end of the chapter and misses most of the action, gets to enjoy the party. Another standout scene, in which Fox assumes Dragon doesn’t speak their language and speaks “Dragonian” unprompted, gently addresses microaggressions. Though all dialogue is clearly linked to each speaker, some scenes with lots of back and forth within a single panel gear this to comics readers with a bit of experience. Still, the eight-panel–per-page max and short chapters keep the text accessible and pace quick.

Hooray, hooray for this par-tay. (Graphic early reader. 6-9)

Pub Date: April 20, 2021

ISBN: 978-1-4197-5183-7

Page Count: 96

Publisher: Amulet/Abrams

Review Posted Online: Feb. 11, 2021

Kirkus Reviews Issue: March 1, 2021

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BAD KITTY GETS A PHONE (GRAPHIC NOVEL)

A hilarious but enlightening guide to the online world—the good, the bad, and the ugly.

A craving for the latest tech leads to cat-astrophe in this new addition to the Bad Kitty series.

With her heart set on owning a cellphone, anthropomorphic house cat Kitty plows through three solid months of chores without complaining before her owners reluctantly grant her fervent wish. Then things go rapidly downhill. She becomes obsessed with violent mobile games, gets catfished (no pun intended), divulges too much personal information online, becomes consumed with rage at cyberbullies, and grows listless from excessive screen time. Only after the intervention of a Sphynx cat named Strange Kitty and a monthlong technology fast enforced by her owners does Kitty come to understand that while smartphones are fun, they can also be a serious distraction from real life and true friends. Using a digestible graphic-novel format, the book tackles internet safety and digital media literacy with purr-fect aplomb. The “Uncle Murray’s Fun Facts” section serves as a deep dive into the differences between facts and opinions, and many of Kitty’s quirky feline behaviors ring true. It’s unfortunate that the word lame—a disability-related term with negative connotations—is used by the internet trolls who deride the video Kitty makes and posts on “ViewTube.” Occasional misstep aside, Kitty’s tribulations provide ample fodder for this instructive and amusing tale.

A hilarious but enlightening guide to the online world—the good, the bad, and the ugly. (Graphic novel. 6-9)

Pub Date: Dec. 28, 2021

ISBN: 978-1-250-74996-3

Page Count: 144

Publisher: Roaring Brook Press

Review Posted Online: Nov. 15, 2021

Kirkus Reviews Issue: Dec. 1, 2021

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