by Joshua Khan ; illustrated by Ben Hibon ‧ RELEASE DATE: April 12, 2016
A kingdom that embraces darkness but not evil is an interesting concept but not enough to make up for choppy pacing and flat...
A woodcutter’s son’s and a new queen’s paths intertwine in this debut middle-grade high fantasy.
Twelve-year-old Thorn is unexpectedly purchased at a slave market far from home by Tyburn, executioner for the dread Shadow family, necromancer rulers of Gehenna. Thorn agrees to work (slavery is illegal in Gehenna) for a year and a day in exchange for money and passage home so he can right a wrong. The narrative switches perspectives and introduces Lily, newly crowned queen of Gehenna after the recent murder of her family. Lily’s been promised to the priggish Gabriel Solar in an attempt to reconcile generations of animosity between their lands. Encouraged by her beloved but chronically drunk uncle to marry for her people’s sake, Lily resists, a decision that seems unlikely, empowered, and selfish simultaneously. When Lily and Thorn meet they become fast friends, attempting to solve the mystery surrounding Lily’s family’s murder. Though the setup is promising, Khan’s plot is uneven, and there’s too little character development to compensate. And though it's commendable that Lily doesn’t need Thorn to rescue her, a deus ex machina mantle saves the day instead. Hibon’s black-and-white illustrations recall Chris Riddell’s; both Thorn and Lily appear to be white.
A kingdom that embraces darkness but not evil is an interesting concept but not enough to make up for choppy pacing and flat characters; here’s hoping the sequel is better balanced. (map, cast of characters) (Fantasy. 9-13)Pub Date: April 12, 2016
ISBN: 978-1-4847-3272-4
Page Count: 336
Publisher: Disney-Hyperion
Review Posted Online: Jan. 19, 2016
Kirkus Reviews Issue: Feb. 1, 2016
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by Joshua Khan
by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
by Chris Grabenstein ; illustrated by Douglas Holgate
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by Chris Grabenstein ; illustrated by Julian Callos
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by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
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by G.T. Karber & Chris Grabenstein ; illustrated by Andy Smith
by Aubrey Hartman ; illustrated by Christopher Cyr ‧ RELEASE DATE: May 2, 2023
A pleasing premise for book lovers.
A fantasy-loving bookworm makes a wonderful, terrible bargain.
When sixth grader Poppy Woodlock’s historic preservationist parents move the family to the Oregon coast to work on the titular stately home, Poppy’s sure she’ll find magic. Indeed, the exiled water nymph in the manor’s ruined swimming pool grants a wish, but: “Magic isn’t free. It cosssts.” The price? Poppy’s favorite book, The Lion, the Witch, and the Wardrobe. In return she receives Sampson, a winged lion cub who is everything Poppy could have hoped for. But she soon learns that the nymph didn’t take just her own physical book—she erased Narnia from Poppy’s world. And it’s just the first loss: Soon, Poppy’s grandmother’s journal’s gone, then The Odyssey, and more. The loss is heartbreaking, but Sampson’s a wonderful companion, particularly as Poppy’s finding middle school a tough adjustment. Hartman’s premise is beguiling—plenty of readers will identify with Poppy, both as a fellow bibliophile and as a kid struggling to adapt. Poppy’s repeatedly expressed faith that unveiling Sampson will bring some sort of vindication wears thin, but that does not detract from the central drama. It’s a pity that the named real-world books Poppy reads are notably lacking in diversity; a story about the power of literature so limited in imagination lets both itself and readers down. Main characters are cued White; there is racial diversity in the supporting cast. Chapters open with atmospheric spot art. (This review has been updated to reflect the final illustrations.)
A pleasing premise for book lovers. (Fantasy. 9-12)Pub Date: May 2, 2023
ISBN: 9780316448222
Page Count: 320
Publisher: Little, Brown
Review Posted Online: Feb. 24, 2023
Kirkus Reviews Issue: March 15, 2023
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by Aubrey Hartman ; illustrated by Marcin Minor
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