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CAPT. HOOK

THE ADVENTURES OF A NOTORIOUS YOUTH

In a first novel only tangentially related to the film Hook (1991), for which he wrote the screenplay, Hart casts the renowned villain as a strong-minded teenager undergoing some early formative experiences both on and off the playing fields of Eton. It’s actually two tales rammed together, passing without transition from a slang-thick, Tom Brown–style school story—“Topping swank good form, scugs!”—in which young James, a lord’s unacknowledged illegitimate son, repeatedly gets the better of brutal upperclassman Arthur Darling, to a brisk nautical adventure aboard the slave ship Sea Witch . Surrounded by a supporting cast of “lost men and boys” that features chubby, steadfast school chum “Jolly” Roger and a surprisingly canny Smee, James cuts a dashing, dangerous figure from first to last. He’s driven to violence by pride and anger rather than malice, and left at the end with a new moniker (but both hands), a newly liberated ship with which to search for the Neverland of his dreams and a yen for immortality. A thought-provoking character portrait, though modern readers will make heavy weather of the first part’s dated references and dialogue. (Fantasy. 11-13)

Pub Date: Sept. 1, 2005

ISBN: 0-06-000220-4

Page Count: 352

Publisher: Laura Geringer/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Aug. 1, 2005

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BRIAN'S RETURN

Paulsen brings the story he began in Hatchet (1987) and continued in the alternate sequels The River (1991) and Brian’s Winter (1996) around to a sometimes-mystical close. Surviving the media coverage and the unwanted attention of other high school students has become more onerous to Brian than his experiences in the wild; realizing that the wilderness has become larger within him than the need to be with people, Brian methodically gathers survival equipment—listed in detail—then leaves his old life behind. It takes some time, plus a brutal fight and sessions with a savvy counselor, before Brian reaches that realization, but once out under the trees, it’s obvious that his attachment to the wild is a permanent one. Becoming ever more attuned to the natural wonders around him, he travels over a succession of lakes and streams, pausing to make camp, howl with a wolf, read Shakespeare to a pair of attentive otters and, once, to share a meal with an old man who talks about animal guides and leaves a medicine bundle for him. Readers hoping for the high adventure of the previous books may be disappointed, as Brian is now so skilled that a tipped canoe or a wild storm are only inconveniences, and even bears more hazard than threat; still, Paulsen bases many of his protagonist’s experiences on his own, and the wilderness through which Brian moves is vividly observed. Afterword. (Fiction. 11-13)

Pub Date: Jan. 1, 1999

ISBN: 0-385-32500-2

Page Count: 116

Publisher: Delacorte

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Nov. 15, 1998

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WAR STORIES

This weave of perceptive, well-told tales wears its agenda with unusual grace.

Two young people of different generations get profound lessons in the tragic, enduring legacy of war.

Raised on the thrilling yarns of his great-grandpa Jacob and obsessed with both World War II and first-person–shooter video games, Trevor is eager to join the 93-year-old vet when he is invited to revisit the French town his unit had helped to liberate. In alternating chapters, the overseas trip retraces the parallel journeys of two young people—Trevor, 12, and Jacob, in 1944, just five years older—with similarly idealized visions of what war is like as they travel both then and now from Fort Benning to Omaha Beach and then through Normandy. Jacob’s wartime experiences are an absorbing whirl of hard fighting, sudden death, and courageous acts spurred by necessity…but the modern trip turns suspenseful too, as mysterious stalkers leave unsettling tokens and a series of hostile online posts that hint that Jacob doesn’t have just German blood on his hands. Korman acknowledges the widely held view of World War II as a just war but makes his own sympathies plain by repeatedly pointing to the unavoidable price of conflict: “Wars may have winning sides, but everybody loses.” Readers anticipating a heavy-handed moral will appreciate that Trevor arrives at a refreshingly realistic appreciation of video games’ pleasures and limitations. As his dad puts it: “War makes a better video game….But if you’re looking for a way to live, I’ll take peace every time.”

This weave of perceptive, well-told tales wears its agenda with unusual grace. (Fiction/historical fiction. 11-13)

Pub Date: July 21, 2020

ISBN: 978-1-338-29020-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: April 7, 2020

Kirkus Reviews Issue: May 1, 2020

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