by K. Eason ‧ RELEASE DATE: Oct. 25, 2022
A nice balance of political complications and SF action sequences.
Iari, Gaer, and company investigate a supposedly haunted cave and find more than ancient ruins.
After the events of Nightwatch on the Hinterlands (2021), Iari got a promotion and was sent north to Windscar along with Gaer and his arithmantic expertise. Gaer, Iari, and Iari’s team of fellow templars are charged with investigating a mysterious cave. Local legend says the cave is haunted. Government intel says the cave is a former hideout used by a long-dead alien species trying to save themselves from extinction. With this in mind, Iari assumes that those aliens used arithmancy to feed the rumors about hauntings in order to keep their hiding place a secret. In any case, she's more concerned with discovering whether the cave is now being used as a home base for violent insurgents. But when the team delves into the cave and is attacked by ancient mecha that is able to reanimate itself, Iari and Gaer discover that rogue arithmancers are the least of their problems. Iari and Gaer’s unlikely friendship was a nice highpoint in the series opener, so it’s disappointing that they spend much of this book separated from each other. Equally anticlimactic is the way the main antagonist from Book 1 is quickly forgotten, making way for an entirely new villain. Still, Eason excels at action sequences, and the new villain is wonderfully frightening. Gaer’s tense situation as an ally to Iari but spy for his own people continues to provide plenty of narrative interest.
A nice balance of political complications and SF action sequences.Pub Date: Oct. 25, 2022
ISBN: 978-0-756418-59-5
Page Count: 416
Publisher: DAW/Berkley
Review Posted Online: Aug. 12, 2022
Kirkus Reviews Issue: Sept. 1, 2022
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by K. Eason
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by K. Eason
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by K. Eason
by Max Brooks ‧ RELEASE DATE: June 16, 2020
A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.
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New York Times Bestseller
Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z(2006).
A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.
A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.Pub Date: June 16, 2020
ISBN: 978-1-9848-2678-7
Page Count: 304
Publisher: Del Rey/Ballantine
Review Posted Online: Feb. 9, 2020
Kirkus Reviews Issue: March 1, 2020
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by Matt Dinniman ‧ RELEASE DATE: Feb. 10, 2026
A disarmingly heartfelt space adventure that dares to suggest genocide might be a bad business.
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13
Our Verdict
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New York Times Bestseller
When a bunch of corporate assholes mark their planet for destruction, a garage band of colonists must defend their home world with the power of rock.
Slightly sidestepping his frenetic litRPG—literary role-playing game—doorstoppers, here Dinniman takes on capitalism, propaganda, xenophobia, and violence as entertainment. Thankfully for readers, it’s all wrapped in the usual profane, adolescent humor, and SF readers will have a ball. A couple of hundred years after they left Earth, the inhabitants of the interstellar colony of New Sonora weren’t expecting much in the way of new threats, especially after a mysterious illness killed almost everyone between the ages of 30 and 60. That disaster left only the young and the old on the populated planet, where farming is enabled by highly accelerated AI and people are generally cool with each other. But when drummer Oliver Lewis stumbles across a foul-mouthed killer mech piloted by a child, he realizes that something’s definitely fishy. Earth, it seems, has classified the New Sonorans as non-human and scheduled their destruction as a paid, five-day combat game. Apex Industries, led by lead mercenary Eli Opel, has reverse-engineered Ender’s Game and is turning loose its players with real bullets and bombs on the population of New Sonora. The resistance is a weird bunch, led by proto-slacker Oliver; his little sister, Lulu; and his ex-girlfriend, documentary filmmaker and burgeoning revolutionary Rosita Zapatero, as well as the other members of Oliver’s band, the Rhythm Mafia. Thankfully, they also have Roger, the last functioning AI on the planet, though Oliver’s grandfather permanently programmed it to nannybot mode as a dying joke. Call the book overlong—the battle scenes often feel like watching someone play a videogame—but the humor and the execution are cutting without being mean and there’s almost always a point.
A disarmingly heartfelt space adventure that dares to suggest genocide might be a bad business.Pub Date: Feb. 10, 2026
ISBN: 9780593820308
Page Count: 448
Publisher: Ace/Berkley
Review Posted Online: Dec. 12, 2025
Kirkus Reviews Issue: Jan. 15, 2026
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